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I've been trying to assemble a mod set for my boyfriend and I to play together. It has a lot of mods and near as I can tell two of them are attempting to set the same network variable in the player_classified, but I can't seem to figure out which mods it is. I have disabled and enabled them all in sets of about 10 to 20 each and each set has worked. I fear how long it would take to test every individual pair to find the conflict, so I'm hoping someone more knowledgeable will be able to narrow things down for me.

Client log: https://pastebin.com/HLqsJbQm

 

I can't make any error out of the client log especially these variables that don't say much, I'd ask for another client log as this one is a bit cryptic. Otherwise I could make a guess from the log that it could be the following mods: 7+ equip slots fix and extra equipslots both being active can cause problems (so disable one of them), health info and show me pretty much do the same thing so they definitely conflict with each other (so disable one of them), and follower badges is flawed (heck last update was in 2016!) so disabled that since it conflicts with a merms mod you have.

Edited by K1NGT1GER609

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