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cooking machine limits planned?


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I was wanting to see if anyone knows if this feature is going to be added in some form?

I requested it way back in last year, and a few people thought it was a good suggestion.

Would like to see the cooking machines have 2 additional settings.

1:when the next item in Que is missing ingredients, it moves to the end of the Que, so you can put many things in as continuous building.

2:when setting an item to continuous output, have a setting that says only if colony has less than x Kals avail so you are not stockpiling food at the point its spoiling.

and the final thing which is not really a setting, but more of the top UI Kal avail display.

To only show the value of Kals for foods you have allowed as eatable.

this number is really in-accurate if your making sure to not eat meal lice and mush bars, cause your planning on cooking those further.

 

Thanks.

 

Item 2 can be approximately achieved with the new automation output from refrigerators. There are a few problems with them right now, but the kinks will hopefully be worked out; you can use them prevent a grill from being used when the container of the associated recipe is full.

4 minutes ago, Luminite2 said:

Item 2 can be approximately achieved with the new automation output from refrigerators. There are a few problems with them right now, but the kinks will hopefully be worked out; you can use them prevent a grill from being used when the container of the associated recipe is full.

ok, i got in the habit of not using fridges cause last time i played, when putting them in cold and carbon areas, they did not get the re-fridge / sterile traits, and it seems sterile is all you need, so i build my ration box in a nubby under the cookers that holds carbon and just spills the overage below into my terrariums.

ration box setup.jpg

2 minutes ago, Neotuck said:

You can also prepare food as emergency rations due to their low spoil rate

Pickled Meal spoiles very slow

Berry sludge doesn't spoil at all

since i last played the food quality seems to be MUCH! more required now, I haven't played since approx oct.  have 300 hours in at that point, now the game feels totally new again with all the content and changes since then.  have put in another 12 hours since yesterday lol.

but ya, i think that kinda is in the same pot as the micro manage of food types and amounts.  cause you need to keep track of how much non emergency you have, so your tier 2 and 3 guys are happy.

Right off the bat, in day 1, you almost have a need for 0 qual food for the researcher guy.

3 minutes ago, MythN7 said:

Right off the bat, in day 1, you almost have a need for 0 qual food for the researcher guy.

Quality 0 is not hard.  Best to go for liceloaf as soon as you can, it's quality 0 and gives the most kcal from your meal lice.  Just make sure to take meal lice off the consumables tab so your dupes don't eat it before it's turned into liceloaf

Also rush for bristle berries as soon as you can, the gristle berries from the grill are +1 and will sustain your dupes though mid game until you begin sleet wheat farming.  Then you can make berry sludge +3 and never spoils

1 minute ago, MythN7 said:

Also cause later you can feed in your dirty water for this plant.

Mealwood uses dirt as a fertilizer now (latest update) which is limited to starting area only.  If you want to go long term you'll need to boil polluted water for more dirt but it would be easier to set up bristle farms

1 minute ago, MythN7 said:

in the tier 3 farm tile? using dirt to?  I thought it used pol water, and fertilizer.

Mealwood doesn't need water anymore, P or otherwise.  Using them in the tier 3 farm tile is pointless now

I realize you might not be up to date on farm requirements so here's a list

Mealwood > dirt > no irrigation 

Bristle Blossom > light > clean water (note: they raised the temp tolerance so it's easier to farm)

Dust Cap > slime > no irrigation

Sleet Wheat > fertilizer > clean water

Pincha Pepperplant > phosphorite > polluted water

But to be fair, it's not pointless. You can plant them in the tier 3 farm tile so you don't have to change them later when you move on to berries. Since your farm area will probably stay your farm area. 

Note that you'll have to build a (1)piece of pipe leading to the tile or the hydroponics tile will say no liquid intake or something like that when planting mealwood

10 minutes ago, Neotuck said:

Mealwood doesn't need water anymore, P or otherwise.  Using them in the tier 3 farm tile is pointless now

I realize you might not be up to date on farm requirements so here's a list

Mealwood > dirt > no irrigation 

Bristle Blossom > light > clean water (note: they raised the temp tolerance so it's easier to farm)

Dust Cap > slime > no irrigation

Sleet Wheat > fertilizer > clean water

Pincha Pepperplant > phosphorite > polluted water

ahh ok thanks, ya t hat seems much simplified compared to before. was so hard to grow sleet cause of the pipes freezing up.

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