Moggles Posted February 12, 2018 Share Posted February 12, 2018 I haven't been able to solve this automation challenge. I've reduced the build to a minimum I hope someone can help fill the gap. All three doors are normally in an open state. When the sensor turns off the outer doors lock. Now my problem. After one second a single toggle event should occur. The middle door should lock briefly and then open again to force a vacuum. The doors now remain in a 010 state until the sensor triggers the outer doors to open again returning everything to default and completing a single cycle of the system. Link to comment https://forums.kleientertainment.com/forums/topic/87509-automation-help-required/ Share on other sites More sharing options...
WhatTheDuck Posted February 12, 2018 Share Posted February 12, 2018 After some tries i think i got a solution The first buffer give a delayed signal to close the middle door and the second buffer open it after 1 second again. Link to comment https://forums.kleientertainment.com/forums/topic/87509-automation-help-required/#findComment-1003274 Share on other sites More sharing options...
Moggles Posted February 12, 2018 Author Share Posted February 12, 2018 @WhatTheDuck That's works perfectly thank you. I never would have figured that out. I think I'll be able to use that combo elsewhere too. Link to comment https://forums.kleientertainment.com/forums/topic/87509-automation-help-required/#findComment-1003284 Share on other sites More sharing options...
WhatTheDuck Posted February 12, 2018 Share Posted February 12, 2018 The first buffer isnt necessary if you want to close all doors at the same moment Link to comment https://forums.kleientertainment.com/forums/topic/87509-automation-help-required/#findComment-1003290 Share on other sites More sharing options...
SkunkMaster Posted February 12, 2018 Share Posted February 12, 2018 Why are you making such a complicated build for a vacuum door ? What you are trying to make can be made much more simple: Door closes 1 second, then opens again, every time a dupe runs through it. Link to comment https://forums.kleientertainment.com/forums/topic/87509-automation-help-required/#findComment-1003317 Share on other sites More sharing options...
Moggles Posted February 12, 2018 Author Share Posted February 12, 2018 1 hour ago, SkunkMaster said: Why are you making such a complicated build for a vacuum door ? Since you asked here's the long story. A floor switch would not meet my needs. It's an idea I had for a full time magma delivery dupe living next to the boiler and the idea of creating long multi stage automated processes using a single trigger to kick off the sequence. When this liquid magma reaches a pressure of 1000KG while sat in a vacuum the outer doors slam shut. The inner door will then snip shut briefly to delete any potential gases that have seeped in between as a final preparation fail safe before the liquid shutoff valve is triggered to start trickling polluted water. Now the doors remain locked until the magma solidifies to igneous rock and the temperature of the steam reduces to a manageable level. I plan on flushing the room with cold water and then dumping the water and cooled rock out of the machine. All of this I want to be one continuous hands off process aside from recharging the magma between boils. All in all though I'm happier that WhatTheDucks response has provided me a way of triggering a one off side effect in response to another event. Link to comment https://forums.kleientertainment.com/forums/topic/87509-automation-help-required/#findComment-1003356 Share on other sites More sharing options...
Moggles Posted February 12, 2018 Author Share Posted February 12, 2018 While I'm here I just want to share how I like to get magma in a normal game. I just thought I'd share my method. Would be interested in how others go about it. 1) Dig down with two ladders to the bottom of the map where you have access to magma through abyssalite. 2) Install igneous rock central core and abyssalite outer shell. 3) Create solid mass and install water lock against it. 4) Finally hollow out the inner core. Install a method of transport and breach the abysalite. You have a safe vacuum for working with magma. This is how I extract magma in my main game. Demoing in debug. And if you care about dirty exploits well if you build it in the right order you will not destroy any gases. They'll all be pulled up the top outside the water lock. Link to comment https://forums.kleientertainment.com/forums/topic/87509-automation-help-required/#findComment-1003369 Share on other sites More sharing options...
Lifegrow Posted February 13, 2018 Share Posted February 13, 2018 13 hours ago, Moggles said: While I'm here I just want to share how I like to get magma in a normal game. I just thought I'd share my method. Would be interested in how others go about it. 1) Dig down with two ladders to the bottom of the map where you have access to magma through abyssalite. 2) Install igneous rock central core and abyssalite outer shell. 3) Create solid mass and install water lock against it. 4) Finally hollow out the inner core. Install a method of transport and breach the abysalite. You have a safe vacuum for working with magma. This is how I extract magma in my main game. Demoing in debug. And if you care about dirty exploits well if you build it in the right order you will not destroy any gases. They'll all be pulled up the top outside the water lock. Build your tube, put 10 pumps in there on heavy watt wire, then crack your magma The way you're doing it is the long and arduous way around - trust me - I once did one of these from pretty much the top of the asteroid to magma - it took about 10 hours (on stream might I add...) Was not very entertaining for anyone involved With pumps being so much more effective now, it'd be way easier to just build your walls, then pump it out. If you're planning what I think you're planning - a remote base is the easier option Link to comment https://forums.kleientertainment.com/forums/topic/87509-automation-help-required/#findComment-1003587 Share on other sites More sharing options...
TheAlterMind Posted April 6, 2018 Share Posted April 6, 2018 On 2/12/2018 at 6:12 PM, SkunkMaster said: Why are you making such a complicated build for a vacuum door ? What you are trying to make can be made much more simple: Door closes 1 second, then opens again, every time a dupe runs through it. How exactly do you set this up? I built it for a sealed room, but dupes can't get in/out - need to manually set the outer doors to open Link to comment https://forums.kleientertainment.com/forums/topic/87509-automation-help-required/#findComment-1023894 Share on other sites More sharing options...
avc15 Posted April 6, 2018 Share Posted April 6, 2018 On 2/12/2018 at 9:12 AM, SkunkMaster said: Why are you making such a complicated build for a vacuum door ? His entire goal is way different, his vacuum door works on a pressure switch so you need a more advanced thing, a monostable timer. In your more typical vacuum door the pushbutton does the trick, using any other automation input this extra thing is needed. This is a purpose I had thought about a little but never spent the time to figure out. Well done, thanks! Link to comment https://forums.kleientertainment.com/forums/topic/87509-automation-help-required/#findComment-1023903 Share on other sites More sharing options...
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