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Map inventory


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Does anyone know the average quantities of the finite resources on the map?  I understand that the amounts vary from map to map, but there should be a usable average.

Specifically, I would like to know how many slicksters, pufts, and wheezeworts are on the average map.  An average amount of algae and raw metals would also be cool, but it would also be a lot harder I think. 

I'm not asking anyone to count the plants and animals.  That would be insane and I would rather do it myself than ask for help on it.  I'm not that lazy.  I was thinking someone might be able to examine a save file and let the computer count for you, seeing how many instances of the animals and plant exist on their map.  I am trying to calculate the maximum amount of food a base can produce in a sustainable manner.  Of course, if someone has already counted, that would also be helpful.

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1 minute ago, Zarquan said:

I'm not asking anyone to count the plants and animals.  I was thinking someone might be able to examine a save file and seen how many instances of the animals and plant exist on their map.  I am trying to calculate the maximum amount of food a base can produce in a sustainable manner.

I think this will be difficult. From what I recall in the files its all procedurally decided.  There's a coefficient for wheezewort generation for example. 

  ColdBreather:
    location: Floor
    selectMethod: Centroid
    density:
      min: 0.12
      max: 0.21

(worldgen/mobs.yaml)

 

Similar values for other plants in the same file.

 

I think I would split my work into 2 phases, try to gauge how many swamp, marsh, and cold biomes there are and then estimate how many resources per biome

My thinking is that there might be a way to more easily get an exact count by directly examining a few save files and taking an average.  I could easily be wrong about this though.  The save files might not be readable like that..  I don't know much about how the save files are formatted.

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