The_Yok Posted February 2, 2018 Share Posted February 2, 2018 Don't mine over queued tiles till the supply brings the materials. Mining out hallways talks much longer because miners mine out the walkway and sometimes falls into a pit and gets trapped. A minor alert for when dupes can't reach beds/bathroom would be nice. (not just a soundless white alert) Link to comment Share on other sites More sharing options...
Kasuha Posted February 2, 2018 Share Posted February 2, 2018 I never got my duplicants stuck despite the pre-delivery digging in my recent playthrough, I almost thought devs did something in their AI about it. But I guess they can still get trapped. I think it would help if pre-delivery digging was disabled for tiles that duplicants can step on, such as walls, ladders, poles, or wire/tube transit tiles. There's usually no problem pre-digging a machine since dupes will not be able to step on it when it's done anyway. And even for the "steppable" tiles, it could just be bound to delivery of that "solid" object, not for other wires or pipes over the same tile. Link to comment Share on other sites More sharing options...
The Plum Gate Posted February 2, 2018 Share Posted February 2, 2018 I generally take the priority up or down a notch on tiles that have to be dug over a pit. Link to comment Share on other sites More sharing options...
The_Yok Posted February 2, 2018 Author Share Posted February 2, 2018 1 hour ago, The Plum Gate said: I generally take the priority up or down a notch on tiles that have to be dug over a pit. I don't want to lower the priority of the walk way being built, I just don't want it to be dug out before it is ready to be built. Link to comment Share on other sites More sharing options...
The Plum Gate Posted February 2, 2018 Share Posted February 2, 2018 They just patched this locomotion issue in the preview build, perhaps it will be as you wanted when it releases next week. Link to comment Share on other sites More sharing options...
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