NickPuzanov Posted January 27, 2018 Share Posted January 27, 2018 Hey there! Is it possible to remove trail ? Maybe there is console command or mod... TheInput:GetWorldEntityUnderMouse():Remove() c_find('trail'):Remove() both not working Link to comment https://forums.kleientertainment.com/forums/topic/86830-remove-trails-and-roads/ Share on other sites More sharing options...
dinosaur1831 Posted January 28, 2018 Share Posted January 28, 2018 I too would like to know if this is easily possible. Link to comment https://forums.kleientertainment.com/forums/topic/86830-remove-trails-and-roads/#findComment-996692 Share on other sites More sharing options...
Karmattack Posted January 28, 2018 Share Posted January 28, 2018 You used to be able to pitchfork them like other tiles, maybe there's a mod to reimpliment that? Link to comment https://forums.kleientertainment.com/forums/topic/86830-remove-trails-and-roads/#findComment-996791 Share on other sites More sharing options...
Daniel86268 Posted January 28, 2018 Share Posted January 28, 2018 On 27.1.2018 at 11:42 AM, NickPuzanov said: Hey there! Is it possible to remove trail ? Maybe there is console command or mod... TheInput:GetWorldEntityUnderMouse():Remove() c_find('trail'):Remove() both not working I don't think that you can modify them without the use of map editing mods, since the paths are as much a part of the fixed world, as the ground itself is (the actual ground you are walking on, not the turf). 2 hours ago, Karmattack said: You used to be able to pitchfork them like other tiles, maybe there's a mod to reimpliment that? You can place and pitchfork up self made cobblestone turfs, but not the actual pathways, since those ones are part of the fixed generated world. Link to comment https://forums.kleientertainment.com/forums/topic/86830-remove-trails-and-roads/#findComment-996830 Share on other sites More sharing options...
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