dinosaur1831

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About dinosaur1831

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  1. I generally always keep the camera oriented in the same direction unless I need to see behind an object (usually for hunting Koalefants). I just get used to the layout of the world in a particular orientation (though I may change the default orientation when I start a world). Often the case is that my base is decorated in such a way that from other camera viewpoints, things aren't as clearly visible. In particular, with mini signs, the location I place them next to my chests often means they're not as visible from directions other than from the default one. I also like to use walls as decoration, which can block the view from different camera orientations. I sometimes may reorient the camera if I know I'm moving into an area where I know there is some kind of potential threat that I want more advanced warning about. A good example of this is MacTusk. I like to be able to see them at the top of the screen with a little bit of warning time so I can plan accordingly.
  2. Change room door interactions

    I definitely think that entering through a door should have a higher action key priority than things like picking up an item off of a shelf for instance. I almost always use the action key to go through doors, but with the small size of rooms in the slanty shanty, items on shelves or other things are usually too close and get prioritised instead, which is annoying.
  3. If the player is located within this interior upon saving and exiting, then upon reloading of the world, the player will be unable to move among other issues. There may also be an error message the first attempt at loading. See Don't Starve Hamlet [Interiors] Bug A.mp4 More of the problem, plus a work-around is possible to fix the issue with commands after each loading is possible- see Don't Starve Hamlet [Interiors] Bug B.mp4
  4. 102% durability wood armor

    Opening ornate chests has a chance of changing the durability of an item in your inventory. You probably had a 100% log chest already which got changed by opening an ornate chest to 102%. There may be some other bugs if they haven't been fixed that may mean that log suit is unbreakable. But I don't think this is actually a bug.
  5. Yeah, but it's annoying since I don't normally carry oincs with me while exploring the ruins.
  6. Items on the pedestals in the secret rooms within pig ruins all require 1 oinc to take, as if you were purchasing them from a shop. It appears to affect all the pig ruins (or at least the 2 I checked). This issue has only presented itself on one world. All previous worlds, and a new world to test the bug did not present the issue.
  7. [Game Update] - 274618

    I suppose with this system, more dishes is still better... but only to improve the average resulting from the poorer dishes early on.
  8. Joining Game after Player Leaves

    Yep. Definitely an issue. Was with a friend who said that the server we were on wasn't showing at all in the search. But when I remade the server everything was fine. Have sat in a server after a game has finished when someone disconnected and had no one join for 10-20 minutes, yet as soon as I remake the server, people join in within the minute. This repeated many times.
  9. 30-45 FPS CAP ISSUE

    Just a quick question- do you have Windows 10, because I know there was an update which basically caused most of my games to be locked at 30 fps which was quite annoying, so if you do have W10, it may have something to do with that.
  10. The Forge Extended to Dec. 4th

    I crafted them yesterday (29th here) since I figured I probably wouldn't have the chance of playing afterwards.
  11. As a fellow Aussie, I can confirm that I am experiencing this, and was about to make my own post here. All minimum of 160 ping compared to the 30-40 prior.
  12. [Game Update] - 242081

    It's not like the skin trader had much business anyway.