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Inventory Images

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This is something that had been on my mind for quite a while..
How would one make a mega inventoryimages file like klei did? My recent try was a failure, even tho its right according to how it works... its a 128x128
And then again, how would one call the Element for the inventory item from that atlas file?


      <Texture filename="sota_inventory.tex" />
          <Element name="itemone.tex" u1="0" u2="0.5" v1="0.0" v2="0.5" />
          <Element name="placeholder.tex" u1="0.5" u2="1" v1="0.0" v2="0.5">


Edited by FuffledBeeQueen
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