owen62601 Posted January 8, 2018 Share Posted January 8, 2018 Hello Forums, This is my first post so I hope I'm in the right place. I was playing in my base in ONI on the Tubular Upgrade (TB-247630) and observed some interesting behaviour by morbs by accident. I don't know if these have been discovered before so I thought I'd post it anyway. 1) Morbs will get trapped in pneumatic doors if in a 3 high area with no tile above the door. The morbs seem to glitch when they try and jump from the top of the door down and end up getting stuck in the door. It may take them several tries but they eventually get stuck. (My megabase world has ~20 morbs in one door) I haven't tested it with hatches. 2) Morbs seem to generate more polluted oxygen if trapped in a pneumatic door sitting in a bit of polluted water. I had some polluted ice melt in my base causing the area with my morbs in a door to flood slightly. The morbs started producing an absurb amount of polluted oxygen, the tiles adjacent going up from 1kg of polluted oxygen to 4kg. This continued until I got the duplicants to mop up the polluted water in which the morbs seemed to stop producing polluted oxygen as rapidly. I created this mini test setup and tested each over one cycle and the one with polluted water and the door produced by far the most amount of polluted oxygen on average. I didn't test this thoroughly however (only one test) so take these numbers with a grain of salt. Top Left - 10 tiles of vaccum, 5 tiles polluted water 10kg each - 800g per tile average Bottom Left - 10 tiles of vaccum - 700g per tile average Top Right - Trapped in door, 10 tiles of vaccum, 5 tiles polluted water 10kg each - 1.2kg per tile average Bottom Right - Trapped in door, 10 tiles of vaccum - 1kg per tile average After 1kg the bottom right morb stopped producing polluted oxygen, I assume this is intended behaviour to stop overproduction, but the polluted water seems to mitigate this allowing for continous polluted oxygen production. I would love if someone could test this more thoroughly if it hasn't been done before. This could help people create morb-powered oxygen systems by mass producing huge amounts polluted oxygen to convert into oxygen. In any case thanks for reading and I hope this helps someone! Link to comment https://forums.kleientertainment.com/forums/topic/86245-interesting-morb-behaviour-faster-po2-production/ Share on other sites More sharing options...
NanoD Posted January 8, 2018 Share Posted January 8, 2018 I have done some testing on it before. One thing I notice is that the variation how much they produce in a single cycle is big. If you do this test in debug mode dont use super speed. They will produce lot less in that speed. Every test were made in fast speed. Any way I did it simple with 10 morb in each tank and 1 cycle. from left to right. 157.9 kg 160.9 kg 144.5 kg 154.7 kg 159.7 kg Average is 777.7 / 5 = 155.5 kg a cycle for 10 morbs for one on average 15.5 kg or 258 g/s. This is how I made my slime farm. Produces about 309 kg of Slime per cycle. I am using 3 puffs and 22 morbs. Link to comment https://forums.kleientertainment.com/forums/topic/86245-interesting-morb-behaviour-faster-po2-production/#findComment-990835 Share on other sites More sharing options...
blash365 Posted January 8, 2018 Share Posted January 8, 2018 The door trap has been reported by others already. It seems to be caused by the fact that creatures are able to jump up 2 tiles, but can not stand on top of a pneumatic door. Its a neat trick to entrap creatures. I always considered it an exploit though. It might be affecting the PO2 generation because it limits the walking distance of the morb and thus shortens downtimes between its production-phases. It might be worth exploring whether trapping the morb in a single tile room (like in @NanoD's screenshot) has the same effect. Link to comment https://forums.kleientertainment.com/forums/topic/86245-interesting-morb-behaviour-faster-po2-production/#findComment-990858 Share on other sites More sharing options...
BT_20 Posted January 9, 2018 Share Posted January 9, 2018 @owen62601 the reason the morbs produce more when In a door is because all animals can do their animations faster when confined to less space thereby producing/converting more of what said animal dose.And you’re other observation of slight amounts of liquid causing higher productivity is because there is a long standing exploit/feature that prevents a vent morb or structure from over pressureing when covered by minuscule amounts of gas or liquid. hope this helps Link to comment https://forums.kleientertainment.com/forums/topic/86245-interesting-morb-behaviour-faster-po2-production/#findComment-991294 Share on other sites More sharing options...
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