craigsteam90 Posted December 24, 2017 Share Posted December 24, 2017 Notice issues with shinebug and carbon dioxide, seem to FAVOR right side of any room, why the right? Another issue, Dupes using exosuits bring them back to the same station instead of the one the dupe grabbed it from, instead favors the most convenient. Minor things, Thanks. Link to comment Share on other sites More sharing options...
Oozinator Posted December 25, 2017 Share Posted December 25, 2017 3 hours ago, craigsteam90 said: .. Dupes using exosuits bring them back to the same station instead of the one the dupe grabbed it from, .. Build exo suit stations, that they allow access to isolated areas. One station for in/out - one area. Link to comment Share on other sites More sharing options...
Zarquan Posted December 25, 2017 Share Posted December 25, 2017 You can also use exosuits as an exit to your base each dupe can only use one exit. I usually have a long line of exosuit docks at the (singular) exit to my base. The only downside is that if you have too many duplicants, it can get very messy. I have even seen people use exosuits as exits from the barracks, so they are always wearing their suits. They have enough O2 to last the day and, as the game currently acts, they can eat while wearing the suit. Link to comment Share on other sites More sharing options...
craigsteam90 Posted January 2, 2018 Author Share Posted January 2, 2018 issue for me is they keep dropping them off to the same station no matter what path I create for them, whatever is quicker for them, instead I have to manually "deliver" suits to each station because they pile them on one Link to comment Share on other sites More sharing options...
Kasuha Posted January 2, 2018 Share Posted January 2, 2018 On 25. 12. 2017 at 2:48 AM, Zarquan said: You can also use exosuits as an exit to your base each dupe can only use one exit. I usually have a long line of exosuit docks at the (singular) exit to my base. The only downside is that if you have too many duplicants, it can get very messy. With many duplicants, you can have multiple exits with e.g. 10 exosuits each behind a door with access rights for exactly the 10 duplicants that are supposed to use them. Link to comment Share on other sites More sharing options...
Zarquan Posted January 3, 2018 Share Posted January 3, 2018 I was actually planning on putting a multi-floor "departure" area in my base. 20 docks tiles per floor should keep the area small enough and allow any dupe to leave the base. Every floor would have a door that would allow 20 dupes. It should be easy enough to supply the oxygen with a few pumps. Link to comment Share on other sites More sharing options...
Wolfcream23 Posted January 3, 2018 Share Posted January 3, 2018 6 hours ago, craigsteam90 said: issue for me is they keep dropping them off to the same station no matter what path I create for them, whatever is quicker for them, instead I have to manually "deliver" suits to each station because they pile them on one to prevent piling of exosuits in one exosuit station simply change the settings in your exosuit-checkpoints access to 'vacancy' which means that your dupes can only go through and open their suit of that checkpoint when there is an empty exosuit-dock to put their suit into. hence preventing your dupes from piling their exosuit on the floor when the docks are full in one station. Link to comment Share on other sites More sharing options...
craigsteam90 Posted January 4, 2018 Author Share Posted January 4, 2018 On 1/2/2018 at 10:06 PM, Wolfcream23 said: to prevent piling of exosuits in one exosuit station simply change the settings in your exosuit-checkpoints access to 'vacancy' which means that your dupes can only go through and open their suit of that checkpoint when there is an empty exosuit-dock to put their suit into. hence preventing your dupes from piling their exosuit on the floor when the docks are full in one station. thank you I think that'll fix it, thank you all Link to comment Share on other sites More sharing options...
Zarquan Posted January 5, 2018 Share Posted January 5, 2018 Be careful with that if you are using door controls though. You will want to make sure your dupes can always get back in to the base, even if a dupe uses the wrong entrance. Link to comment Share on other sites More sharing options...
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