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Hello, I have recently stared modding and I need a little bit of help with autocompiler. Could you tell me what should I do to get files in .zip archive in anim folder ? My autocompiler can't do it and I don't know how to make it manually. Moreover I need this information for custom item for my character, I tried to use someone else character mod with weapon to understand item modding, but anim folders seems to be to complex for me.

I really appreciate every kind of help.

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Hmm I not sure what your asking for but usually the autocompiler is the one that does the file building. Inside a anim file is a animation(binary) file, a tex(png orientated) file(s), and a build(binary) file. Usually binary files are just machine code for the most part trying to edit it would be time consuming and advanced if you don't have the right tools (At best the anim file can be renamed). If your asking for a weapon mod you can use:

The equippable item can be modified into a weapon (and resized if you replace the png) but the code needs updating to suit dst. Other than that if i missed the point reply back(give plenty of detail if you can) and we'll see what we can do.

Edited by K1NGT1GER609
On 12/18/2017 at 7:11 PM, K1NGT1GER609 said:

Hmm I not sure what your asking for but usually the autocompiler is the one that does the file building. Inside a anim file is a animation(binary) file, a tex(png orientated) file(s), and a build(binary) file. Usually binary files are just machine code for the most part trying to edit it would be time consuming and advanced if you don't have the right tools (At best the anim file can be renamed). If your asking for a weapon mod you can use:

The equippable item can be modified into a weapon (and resized if you replace the png) but the code needs updating to suit dst. Other than that if i missed the point reply back(give plenty of detail if you can) and we'll see what we can do.

When I open it in DST its name is "MISSING NAME" and probably because I cannot find it in the scripts and files. How do I rename the weapon?

GLOBAL.STRINGS.NAMES.YOUR_ITEM_NAME = "Whatever you called it"

GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.YOUR_ITEM_NAME = "This is a description"

GLOBAL.STRINGS.RECIPE_DESC.YOUR_ITEM_NAME = "Description when building it"

Add this to your modmain, replace it with your item name and add the description you want

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