sadovsf Posted December 14, 2017 Share Posted December 14, 2017 And that sums would need to be checked and simulated, then differences between lines needs to be simulated and you are slowly getting to what i described few posts before. CPU are powerfull but there is simply too much data to process to make ohms law work across compilcated possibly over big distances on map. I work as a programmer in game industry and you can trust me that CPU is not powerful enough for most simulations even close to reality... I'am quite often count single instructions to optimize stuff just because CPU is not powerfull enough especially in games like this one where it does not run on HW itself (its c#) and where you have ton of other calculations to be done in each grid space Link to comment Share on other sites More sharing options...
vovik Posted December 19, 2017 Share Posted December 19, 2017 I was surprized that ohm`s law is not respected, but hey, to respect ohms law we need to have 2 electric plug-ins - input and output. Also, plug has got 2(or 3) pins, as seen ingame, so that implies dupes do wiring and science-y stuff on their own. Calm down, flamers. Everything is working as intended. Link to comment Share on other sites More sharing options...
FoxxyVixxen Posted December 28, 2017 Share Posted December 28, 2017 LOL. they added ******* automation and and/or gates which are complicated as ****. I think they can handle making electricity behave more realistic. Which I would actually appreciate it as it's a leaning tool. This game is actually a fantastic way to learn about how things work even in just a basic sense (plumbing, ventilation, etc) electricity isn't any different. Link to comment Share on other sites More sharing options...
vovik Posted December 28, 2017 Share Posted December 28, 2017 uhm, automation is not complexat all - it uses logic same to power grid logic to propagate 1 and 0 values. Link to comment Share on other sites More sharing options...
trukogre Posted December 28, 2017 Share Posted December 28, 2017 1 hour ago, FoxxyVixxen said: LOL. they added ******* automation and and/or gates which are complicated as ****. I think they can handle making electricity behave more realistic. Which I would actually appreciate it as it's a leaning tool. This game is actually a fantastic way to learn about how things work even in just a basic sense (plumbing, ventilation, etc) electricity isn't any different. You're comparing apples and oranges. Automation is a basically optional, late game feature. Electricity is something you need to use very early on in the game, basically as soon as your oxylite runs out. Klei is very good at making the early game inviting, which is why they made the deliberate choice to simplify electricity and not use Ohm's law. Link to comment Share on other sites More sharing options...
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