alficles Posted December 9, 2017 Share Posted December 9, 2017 It appears to be well known that buildings produce some significant multiplier of heat for reasons best described as "game balance". That's fine, but it makes trying to figure out how much dissipation I need needlessly difficult. Example: I want to cool a polymer press using some petroleum. I observe that the press produces 162.5W of heat. My petroleum has a specific heat of 1.76 (J/g)/K. At 162.5 J/s, it should heat my 10kg of petroleum by 162.5 J/s / (10kg * 1.76 (J/g)/K ) ⇒ 162.5 J/s / (17600 J/K) ⇒ .0092 K/s. This is quite obviously not the case. If you want the building to produce 162.5kW, then put that on the page. Or whatever other number you want. But let us use regular math, with no hidden coefficients, to figure out how to manage our resources, heat being one of them. Link to comment Share on other sites More sharing options...
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