cosmicdreams Posted December 5, 2017 Share Posted December 5, 2017 (edited) im trying to give my character some special perks, but dont know how to do coding, can someone help me with these please (im using the extended sample character mod btw): gets sanity from inflicting pain (strikethrough = done) no sanity loss from darkness unaffected by the dark sword and night armor's equipped effects passive sanity loss takes thrice as long to build structures/craft items no sanity regains from picking up flowers unaffected by the garland's equipped affects starts with tophat if anyone knows how to do these codes, please spare your knowledge with me it would be greatly appreciated Edited December 11, 2017 by TotalTrashDream Link to comment Share on other sites More sharing options...
. . . Posted December 6, 2017 Share Posted December 6, 2017 I can help with some of these put these code in YOURCHAR.lua inisde the master_postinit -- No sanity drain from darkness inst.components.sanity.night_drain_mult = 0 -- Gain 1 point of Sanity everytime you attack something, if you don't want the sanity gain sound everytime then use the DoDelta which has "true" then you will gain sanity but without the noise inst:ListenForEvent("onattackother", function(inst, data) --inst.components.sanity:DoDelta(1, true) inst.components.sanity:DoDelta(1) -- You can change the value from 1 to anything you want, just remember you would gain this sanity from any attack on anything with anything, so a small value would op end) -- Every 20 seconds lose some sanity, 60 seconds = -5 sanity inst:DoPeriodicTask(20, function(inst) inst.components.sanity:DoDelta(-1.66666666667, true) end) insid YOURCHAR.lua there will be a code like this local start_inv = { } replace it with this to start with a tophat local start_inv = { "tophat", } Link to comment Share on other sites More sharing options...
cosmicdreams Posted December 6, 2017 Author Share Posted December 6, 2017 (edited) Just now, SuperDavid said: I can help with some of these put these code in YOURCHAR.lua inisde the master_postinit -- No sanity drain from darkness inst.components.sanity.night_drain_mult = 0 -- Gain 1 point of Sanity everytime you attack something, if you don't want the sanity gain sound everytime then use the DoDelta which has "true" then you will gain sanity but without the noise inst:ListenForEvent("onattackother", function(inst, data) --inst.components.sanity:DoDelta(1, true) inst.components.sanity:DoDelta(1) -- You can change the value from 1 to anything you want, just remember you would gain this sanity from any attack on anything with anything, so a small value would op end) -- Every 20 seconds lose some sanity, 60 seconds = -5 sanity inst:DoPeriodicTask(20, function(inst) inst.components.sanity:DoDelta(-1.66666666667, true) end) insid YOURCHAR.lua there will be a code like this local start_inv = { } replace it with this to start with a tophat local start_inv = { "tophat", } sorry to disappoint but i already found out how to do some of these except the sanity gain one which i have been having trouble finding out how to do, so i greatly appreciate the help! thank you! does murdering things in your inventory work with this code, or is it attack only? cause if it's attack only could you also provide me the code for sanity gain from murder too? thanks! also is there a code that gives more sanity for attacking players than attacking regular entities? Edited December 6, 2017 by TotalTrashDream Link to comment Share on other sites More sharing options...
. . . Posted December 6, 2017 Share Posted December 6, 2017 1 hour ago, TotalTrashDream said: does murdering things in your inventory work with this code, or is it attack only? cause if it's attack only could you also provide me the code for sanity gain from murder too? thanks! the event is only for when you attack something, so it won't work for murdering stuff & I don't know the event for that so I don't know how to help with that sorry! 1 hour ago, TotalTrashDream said: also is there a code that gives more sanity for attacking players than attacking regular entities? yes the code I gave edit it this way inst:ListenForEvent("onattackother", function(inst, data) if data.target:HasTag("player") then inst.components.sanity:DoDelta(10) else inst.components.sanity:DoDelta(1) end end) Link to comment Share on other sites More sharing options...
cosmicdreams Posted December 6, 2017 Author Share Posted December 6, 2017 Just now, SuperDavid said: Just now, TotalTrashDream said: does murdering things in your inventory work with this code, or is it attack only? cause if it's attack only could you also provide me the code for sanity gain from murder too? thanks! the event is only for when you attack something, so it won't work for murdering stuff & I don't know the event for that so I don't know how to help with that sorry! ah well its ok Just now, SuperDavid said: Just now, TotalTrashDream said: also is there a code that gives more sanity for attacking players than attacking regular entities? yes the code I gave edit it this way inst:ListenForEvent("onattackother", function(inst, data) if data.target:HasTag("player") then inst.components.sanity:DoDelta(10) else inst.components.sanity:DoDelta(1) end end) and thank you again! this is greatly appreciated Link to comment Share on other sites More sharing options...
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