UncleSlim Posted November 28, 2017 Share Posted November 28, 2017 Correct me if I'm wrong but stress is only an issue if they reach 100%? Currently there's no reason to care about stress until you get close to this. There should be tiered stress symptoms. Example: 20% -1 all stats 40% -3 all stats 60% -5 all stats 80% -5 all stats, periodic stress debuff trigger 100% -5 all stats and constant stress debuff triggers Link to comment https://forums.kleientertainment.com/forums/topic/84841-stress-should-be-impactful-before-100/ Share on other sites More sharing options...
BlueLance Posted November 29, 2017 Share Posted November 29, 2017 At the moment there is a small response befor eit where your dupe looks furious, this causes them to stop for a moment, I do not know if they drop what they were carrying, but otherwise this is the only thing i have noticed. Link to comment https://forums.kleientertainment.com/forums/topic/84841-stress-should-be-impactful-before-100/#findComment-979192 Share on other sites More sharing options...
Alpe12 Posted November 29, 2017 Share Posted November 29, 2017 Yeah. I use the hardest option for stress and immunity and it's still way too easy to manage... Link to comment https://forums.kleientertainment.com/forums/topic/84841-stress-should-be-impactful-before-100/#findComment-979214 Share on other sites More sharing options...
AileTheAlien Posted December 26, 2017 Share Posted December 26, 2017 +1 It doesn't even need to be very complicated. Even having only 3 levels (like the green/yellow/red health in Left 3 Dead) would be fine. Might even be better / more understandable. (Imagine the interface clutter listing more than a few stress levels.) Link to comment https://forums.kleientertainment.com/forums/topic/84841-stress-should-be-impactful-before-100/#findComment-987626 Share on other sites More sharing options...
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