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         Hey! Me and a friend are making a DST mod, and we almost have everything completed. However we're having lots of problems with importing custom animations. The character is a gargoyle and has a jumping animation, a flying loop animation, and a falling animation. (Aswell as turning to stone and... unturning from stone?). We're just at a loss on what to do.

       We made custom animations inside of the scml file, but once you start to do anything complicated it just corrupts and makes all the assets go weird as hell, having some parts be invisible and the hands become hair etc etc. I've remade the animation 3 times, and the third time I've put in the frames coordinates from the previous file in there frame by frame, saving it, and then testing it until it hits the point where all the assets go wibbily wobbily. That's what i have in the file for yall to download if you need to take a look aswell as the lua file and everything else you'd need.

      Any ideas? Would super appreciate it!
 

YiSha_the_Gargoyle.zip

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https://forums.kleientertainment.com/forums/topic/83822-dst-custom-animation-help/
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Unfortunately I have no idea about how to fix animations & also had this problem with my custom animation in game getting completely bugged while in Spriter looked fine, but I just wanted to say that your animation looks so smooth & dope (I wish I could animate like that lol), great mod dude :D!

Edited by SuperDavid

I remember that having a lot of large parts(the png files) can sometimes cause problems.

I see that you have a lot of files with a lot of empty space, perhaps try to reduce their size(I mean pixels, not compression) and see if that helps?(I'd suggest making a test project, reducing their sizes, and see if things are where they should be, if it works align things, if it doesn't then idk, but at least it's quick test)

Edited by spideswine

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