GrandmasterSen Posted November 2, 2017 Share Posted November 2, 2017 (edited) Hello, I am working on a little mod for my server.... I'd like to know if there is a way to require an item to be at 100% durability for it to be used in a recipe. For example, if the recipie required Ingredient("armorwood", 1)... Could I specify the armor had to be at 100% durability?Also.... On a second part... Could someone answer how I set the tech level? I know TECH.NONE means it can be built at start... how do I specify the need for a Science Machine, Alchemy Engine, etc.? (found the answer to this one) Edited November 2, 2017 by GrandmasterSen Link to comment Share on other sites More sharing options...
Serpens Posted November 2, 2017 Share Posted November 2, 2017 I think this 100% thing is not possible, at least not without complicated tricks. I guess this ia also the reason, why the game developers introduced two different kind of glow berries. Link to comment Share on other sites More sharing options...
Lumina Posted November 2, 2017 Share Posted November 2, 2017 I'm not sure it's possible, but what you can probably do is make the crafted item inherit the durability. As far as i know, Default's mod for Chrismas do it, and maybe @JohnWatson found a way to do it if i'm not wrong ? Link to comment Share on other sites More sharing options...
GrandmasterSen Posted November 3, 2017 Author Share Posted November 3, 2017 15 hours ago, Lumina said: I'm not sure it's possible, but what you can probably do is make the crafted item inherit the durability. As far as i know, Default's mod for Chrismas do it, and maybe @JohnWatson found a way to do it if i'm not wrong ? This would work just as well.. especially if I could add the two durabilities together and max them at 100% .. I'll have to try to find these mods. Thank you. Link to comment Share on other sites More sharing options...
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