Twouble Posted October 25, 2017 Share Posted October 25, 2017 Heya, After playing a fair amount of The Forge, I can honestly say that I absolutely love the gameplay of it and new features introduced alongside it (such as the spool/item chest system). However, I think for a game which has heavy roots in lore such as Don't Starve, tagging it as an open-to-all limited time event kind of ruins it. I can understand wanting to allow everyone to play this 'gamemode', but the concept of having a completely separate game mode from the main game is the entirely wrong direction for this game to be going in, especially if it's limited time. I think that we can all agree we'd love to see a completable story mode emerge at some point for Don't Starve Together in a similar fashion to the original, allowing us to continue to play through the story. Which is why I believe that this event shouldn't be set as completely limited to a certain time every year (or only once ever, whichever Klei has decided to do). What I propose Klei could do, is showcase the 'gamemode' for the duration of the event as an open to play thing so people don't miss out on the experience, then once the event is over, add it to the main game as the next section of the story after having beaten the Ancient Gateway (as the forge is heavily implied to occur directly after beating the Ancient Gateway). Keep the cosmetics to just this time of the year, but let this be the next chapter in the story - not an attempt to get people to play the game for limited time cosmetics and experiences. That's not what Don't Starve should be about. That being said, I love this game to pieces and I will still love it no matter what direction the game goes - keep up the great work guys Link to comment Share on other sites More sharing options...
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