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Please make disease a threat again


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Germs are extremely manageable threat to base these days. I've played on custom settings dropping their immunity and increasing stress and still my immunity never fell below 90% by the time I got to a game state where my colony would sustain itself for infinite cycles. I've never felt the need to build an ore scrubber or hand sanitizer, and once you have lavatories you can completely ignore food poisoning for the rest of the game.

Suggestions:

  • Being able to recruit dupes with potentially 14% immunity boost in randomized attributes is too much (+10 Immunity, germ resistant trait), lower this please.
  • Increase spread of disease. It used to be slimelung spread to all adjacent tiles to slime, now it's rarely on anything except slime.
  • Wild polluted oxygen and polluted water surrounded by slimelung should contain copious amounts of slimelung too instead of being completely sterile.
  • More disease would be nice. They don't all have to affect dupes -- things that can get creatures sick or plants sick could make the ore scrubber actually relevant. Something like this makes sense to grow in the caustic purple biome, could just cause food to rot.

Thanks for reading and thanks for your hard work every day to make this amazing game even better.

I haven't had any dupe catch slimelung in a long time despite not using ore scrubber and only using the suits to manage the oil buildings. I also haven't had any food poisoning happen to my dupes (ever) because preventing it is just so trivial. All with weakest immunity setting.

I'd say the problem is the immunity value - it must deplete to 0% before anything happens at all, but then all effects are immediately unlocked. Could be better if disease effects unlocked progressively: 25% slimelung causing coughing, 50% causing slow breathing, 100% causing incapacitation. No immunity value, just germs directly increasing disease progress (slowed down by immunity stat).

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