Afro69 Posted October 9, 2017 Share Posted October 9, 2017 Made this list while playing the game he weekend: Water very sticky, can stack really high and not flow. No indication when normal research is done later on in the tree. I need to constantly check in the research tab to see when its done. No input/output stats for sink Duplicates in Atmo suits should not only do one thing. With all the effort needed to make the Atmo suits dupes should be more efficient when using them otherwise its not really worth it. Instances where dupes don't harvest. Sometimes I need to change the priority after a while to "remind" them to harvest. Unnecessarily cleaning tiles at points of interest. Better control over sweep. Perhaps a priority like mop has would be nice. Just better control over because at the moment its a whole complicated way of doing it to get them to sweep the thing you want and even then it takes forever to get done. Plants indicated as died when uprooted. Really don need this notification. Atmo suit gets randomly dropped my dupes in middle of nowhere while they using it. You need to request the suit for them to pick it off the ground. Auto-switches should show their current reading. That way we can see what value to set when the measurement needed is reached. Overload damage when only one pump attached to wire. It seems like a single wire carries the load of everything in the game instead of it just carrying the load of the device(s) its attached to. This is resulting in wires suffering circuit overload damage when they shouldn't Attaching a small wire to a Hi-watt wire will remove the Hi-watt wire. Perhaps make it that if we want the Hi-wattt replaced that we have to deconstruct it first instead of it automatically being removed when when attaching a smaller wire. Love the game hopefully this helps in making it even better. Link to comment Share on other sites More sharing options...
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