WanderingKid Posted October 6, 2017 Share Posted October 6, 2017 Okay, Catalina... I have a beautiful corridor for you to run up and down. It's oxygenated, the CO2 leaves quickly, there's light and pictures and statues and just everything your little heart desires. NOW STAY OUT OF THE MAINTENANCE TUBE WITH THE HEAVI-WATT, CO2, AND EVERYTHING ELSE! *ahem* errr... 'scuse me, sorry. It would be a lovely feature if I could set paths to be considered high difficulty or whatnot. A simple doubling of the pathfinding cost would work wonderfully towards the idea of "Only go here if it's REALLY that much shorter". I haven't been able to figure out exactly when/where they choose to pathfind one way or the other, but gods they just LOVE running through maintenance tunnels. The problem is I don't want to completely lock them off, as they're the only path to newer areas sometimes while I'm building up the nice routes, and sometimes really is less than half the distance to a certain activity, so I want them to head through there. I just would like to deter them when it's the exact same distance up and left and they cut left early into the maintenance tunnel instead of going all the way up the ladder, then left, through the nice corridor. Link to comment Share on other sites More sharing options...
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