The Plum Gate Posted October 2, 2017 Share Posted October 2, 2017 As much as I like the little J symbol next to batteries, Watt-seconds or kilowatt seconds makes more sense in gameplay mechanics and is generally a more descriptive relational mechanism.Kilowatt seconds makes more sense time wise. Everyone familiar with electricity knows that one joule is equal to one watt. Having a battery that stores 10 thousand kilojoules means you applied 10,000 watts to the battery, you have 10,000 watts at your disposal for one second or 5k for 2 seconds, and so on. This relationship between Joules and Watts isn't described in the game. We have a foreshortened electrical system which only describes power generation and use in terms of Watts. There are currently two interactive references to joules: battery storage and specific heat capacity - these two aren't related in any way in the current electrical implementation. Heat output is being described in watts, its effects are being measured in joules through a relational issue with specific heat capacity. Denoting the capacity as watt-seconds gives it a better correlation of available wattage to draw from. Link to comment Share on other sites More sharing options...
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