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So after stumbling into the code and wanting to set up some special items into a characters diet I set up myself a new Foodtype thing and started to add it to some of those things,
Then I started to wonder, "Hmm wouldn't it override the previous Foodtype tho?" and thats what I'm asking to you, and if its so, how could I set up the diet differently?

23 hours ago, ptr said:

FOODTYPE is a global table, to define a new food type, simply:

FOODTYPE["NEWFOODTYPE"] = "NEWFOODTYPE"

and it will add the new one without touching the old ones

don't forget the GLOBAL. thing if you are adding it in modmain

Phew I thought I'd have to find another way, thanks a lot

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