Vincie Posted September 10, 2017 Share Posted September 10, 2017 I played a few hundred hours and yet I find it annoying not to have: 1. Lever/valve labeling - come on, any automatitian gets mad, when there are no labels on the wires. Possibility to add labels to those things would be beautiful 2. Control station - station for remote controlling valves and switches, so I could keep a dupe in my command center not to get too crazy around the map, one could get a list of connected things, while clicking at this 3. More controls - like measuring clocks, so I don't have to scroll the map all the time - just connect it to a measurer somewhere elsese and look at this from my base 4. Control wires - wires to connect directly the control station, that would not interfere with power wires, possibly to open and close even airlocks with those 5. Autopowerswitch, autovalve - just a logic gate, that could turn off/on the power, while powered and properly adjusted 6. Some alarm to wake up dupes in the middle of their sleep, when something goes bad 7. If we are by this, some nightshifting type dupe, that sleeps twice this much during the daytime (however they can tell it in their germrock). Think of lazy people for this once, thanks. Link to comment https://forums.kleientertainment.com/forums/topic/81899-controls-controls/ Share on other sites More sharing options...
Moggles Posted September 11, 2017 Share Posted September 11, 2017 More control and automation is nice. Regarding point 6. 22 hours ago, Vincie said: 6. Some alarm to wake up dupes in the middle of their sleep, when something goes bad If you end up in this situation hit the red alert button as seen below. Dupes will immediately get out of bed and continue working. Whatever needs doing set to priority 9 and as long as nothing else is competing for priority you should be able to resolve the issue. Dupes will suffer a small stress hit and ignore food and bathroom needs. Though if you are careful you might actually be able to use it to speed up colony development too... Mind your ears. Link to comment https://forums.kleientertainment.com/forums/topic/81899-controls-controls/#findComment-952449 Share on other sites More sharing options...
Michi01 Posted September 11, 2017 Share Posted September 11, 2017 22 hours ago, Vincie said: 4. Control wires - wires to connect directly the control station, that would not interfere with power wires, possibly to open and close even airlocks with those I think it could get a bit chaotic with wires and it'd be annoying if you still needed to place them across your base for stuff, so I would prefer something like this: Link to comment https://forums.kleientertainment.com/forums/topic/81899-controls-controls/#findComment-952456 Share on other sites More sharing options...
manu_x32 Posted September 12, 2017 Share Posted September 12, 2017 I like the control room idea, with remote controls for things that are far. Wireless would be even better. Link to comment https://forums.kleientertainment.com/forums/topic/81899-controls-controls/#findComment-952770 Share on other sites More sharing options...
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