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Add a calorie threshold for cooking


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The power and stress threshold changes have made managing the base much simpler than it was before, and I think making food could benefit from a similar system. Often I have my dupes constantly creating food just because I'm worried about it dipping too low without me realizing. It would be nice if there were a system to have dupes start cooking/producing food when it goes below a certain threshold.

 

I think it would be best to measure the threshold in cycles worth of food instead of calories as well. Saves some unnecessary math. As an example, have it set so they will begin producing mush bars when the colony is below 3 cycles worth of food and have them stop when there is enough to last 5 cycles.

 

If anyone has reasons why this should not be added, feel free to correct me.

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There is only one reason I would not like this, I have a massive (Usually an excess of 8 dupes) worth of food production per cycle because of mealwood. So the cooking machines wouldn't know "When" i am low since Mealwood is counted as normal calories which are constantly increasing.

I am totally for this though if you could have it count "Cooked food and raw food" as separate sources. that way I could have 5 cycles of a cooked food and excess calories in raw foods.

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2 hours ago, BlueLance said:

There is only one reason I would not like this, I have a massive (Usually an excess of 8 dupes) worth of food production per cycle because of mealwood. So the cooking machines wouldn't know "When" i am low since Mealwood is counted as normal calories which are constantly increasing.

I am totally for this though if you could have it count "Cooked food and raw food" as separate sources. that way I could have 5 cycles of a cooked food and excess calories in raw foods.

I agree completely. Honestly it would be nice for it to count cooked food vs raw food even without this feature. 

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