Whispershade Posted July 20, 2017 Share Posted July 20, 2017 Many of these are probably already suggested but I haven't seen them, so I will include them. Insulated doors. Proximity switches or touch plates. timer switches (rezecib mentioned it in another thread). fauna traps. gas sensor switches (like CO detectors). ponytail hairstyle for dupes and dupettes. palette customization for hair/skin-tone on dupe creation. power triggered flow diverter for gasses and liquids. (Right now I use filters for this function but it seems clunky) powered conveyors for autonomous transport of solids. a dupe with a Snidely Whiplash mustache. ( not really ) If my demands are not met, I will not be held responsible for what happens to Meep. Edit: Since unpowered doors are also getting access controls, I would like to see powered doors be configurable to be open/locked in powered/unpowered states This might be a little too involved, but I'd like to see a binary/or switch (maybe 2 wiring in and 2 wiring out. One of the wiring inputs powers the outputs, the other signals which output is powered. Atmo and hydro switches have a max and min threshold sliders like massage tables. (Basically: Don't activate until this value but once activated, stay activated until this second value.) (I actually came up with a scheme to do this, but it is super duper klugy that takes 3 pumps and 3 switches.) Link to comment Share on other sites More sharing options...
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