myxal Posted July 10, 2017 Share Posted July 10, 2017 (edited) Hi all. Some background - some time ago, I came across the BasePlanner mod. I love the idea, but in current state it's not really useful, and the contributors have apparently ceased development. So I'd like to finalise it and need help with a few things: I'd like for the planned objects to have an "implement" action. For craftable structures, this would be equivalent to Build/Place action available in the crafting menu (with associated resource consumption, prototyping restrictions, etc), and for deployables (plantables, walls), this would use up appropriate items from inventory (wall items, dug plants, pinecones, etc.). Any idea how to go about this, or perhaps a mod that does something remotely similar? (I haven't come across any mods the put Builder-related actions onto in-world objects, or I haven't noticed...) EDIT: Hmm, it seems all the functions needed for building structures are part of the builder component. Edited July 11, 2017 by myxal Link to comment Share on other sites More sharing options...
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