. . . Posted July 9, 2017 Share Posted July 9, 2017 Hello, I need some help seeing if I can fix something.. So, I just wanted to make a recolor of the "fire_large_character" anim for one of my own custom prefab. So, I decompiled it from the game, recolored it, put it in my exported, & it go turned into its own anim. Though some of the animations are completely ruined?! Like here's how it was before being turned into a anim fire_vampire exported.zip then when it was turned into a anim fire_vampire anim.zip, & all I did was recolor it ... Does this mean it's impossible to make new prefabs using stuff from the game as a base ?! Link to comment Share on other sites More sharing options...
Lumina Posted July 9, 2017 Share Posted July 9, 2017 Could you explain the problem with screenshot ? because i don't really understand. Also, if all you want is a recolor, why not simply modifying the .tex and renaming the build and use the same bank ? Link to comment Share on other sites More sharing options...
. . . Posted July 10, 2017 Author Share Posted July 10, 2017 (edited) Here it is explained with pictures. This is my fire texture before it's turned into a anim by the game. (exact same animation as the orange fire in game) Spoiler after the game turns it into a anim this is how it looks in game.. (totally corrupted) Spoiler 1 hour ago, Lumina said: Also, if all you want is a recolor, why not simply modifying the .tex and renaming the build and use the same bank ? When I use the same bank it seems to corrupt the original orange fire with the same animation glitch or makes it invisible. Here's my prefab file for this fire thing too, if someone needs it to figure out what I did wrong..fire_vampire.lua Edited July 10, 2017 by SuperDavid Link to comment Share on other sites More sharing options...
Lumina Posted July 10, 2017 Share Posted July 10, 2017 8 hours ago, SuperDavid said: When I use the same bank it seems to corrupt the original orange fire with the same animation glitch or makes it invisible. When you use the same bank and just modify the .tex file and rename build, or when using the same bank but compiling your own spriter project ? Also, sometime decompiling/recompiling anim could not work well, yeah. One solution is to make your own clean spriter project and a very simple anim, it's less great but less trouble too. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now