mikey99222 Posted June 10, 2017 Share Posted June 10, 2017 I place it on the floor and each frame it seems to "layer" the last frame. I checked and the animation is correct in spriter. As it's hard to screenshot an animation; I made a video, less than a min long with no audio, explaining the problem. Nothing seems wrong in the log, which is attached below, and I added the full mod (yes, it's messy. yes parts don't work yet.) The item's prefab name is "mace" and if you see "gun", that's the last mod I worked on and I can't be bothered to delete it Thank you for your time and effort, ProtoStar. Dont starve animation.mp4 client_log.txt The mod.rar Link to comment Share on other sites More sharing options...
mikey99222 Posted June 10, 2017 Author Share Posted June 10, 2017 The framerate seems choppy but is good enough to see the animation. No, that's not my fps, SOM won't let you record well unless you pay 1 squillion £$£ Link to comment Share on other sites More sharing options...
mikey99222 Posted June 10, 2017 Author Share Posted June 10, 2017 ninja bump Link to comment Share on other sites More sharing options...
mikey99222 Posted June 11, 2017 Author Share Posted June 11, 2017 As this is an obscure topic and has generated no replies, yet many views, I assume y'all would like to know the fix. I added " inst.AnimState:PlayAnimation("idle_loop", true) " to mace.lua (where inst.addcomponent("weapon") (or smthng like that) is). It loops but still layers, but good enough XD I'll fix it later. Good luck if you try! ProtoStar. Link to comment Share on other sites More sharing options...
Lumina Posted June 11, 2017 Share Posted June 11, 2017 Yes, sometimes people don't know the answer, and it's always a good thing to put in in the topic, so someone with the same problem later could maybe find it, especially with a google search. Link to comment Share on other sites More sharing options...
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