BluesyBuesy Posted May 31, 2017 Share Posted May 31, 2017 I'm trying to set a player's position to beneath the ground, but something is reverting the player back to its original location in the next frame. ThePlayer.Transform:SetPosition(0,-5,0) I can't find where Transform is defined. Is it on the C++ side? Any workaround for this? Link to comment Share on other sites More sharing options...
CarlZalph Posted May 31, 2017 Share Posted May 31, 2017 (edited) @BluesyBuesy ThePlayer.Physics:SetActive(false) You won't be able to move until Physics is active again, though. So really only useful if you want the player to burrow and hide them/show some fx at the surface without letting them move. Edited May 31, 2017 by CarlZalph Tagged. Link to comment Share on other sites More sharing options...
BluesyBuesy Posted May 31, 2017 Author Share Posted May 31, 2017 6 minutes ago, CarlZalph said: @BluesyBuesy ThePlayer.Physics:SetActive(false) You won't be able to move until Physics is active again, though. So really only useful if you want the player to burrow and hide them/show some fx at the surface without letting them move. Sweet. It's for a short video clip where the camera follows the player gradually descending into the ground, so that works perfectly. Thanks man. Link to comment Share on other sites More sharing options...
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