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Are tooth traps a waste of time and resources?


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Tooth traps are my favourite method of dealing with hounds. It can be time consuming to set up, but the payoff is definitely worth it. I usually farm a few teeth from hound mounds to get the traps started but afterwards the hound waves provide more than enough teeth to maintain the traps.

Logs: Plant a forest (+ lightning rod) near the pig village, befriend half a dozen when the trees are grown and be swimming in logs by the end of the day, rinse and repeat

Rope: Corral a bunch of grass gekkos into a pen and scare them every now and then

And no, unless you have a Wickerbottom player on your server, tentacles don't respawn. 

Me and my friend normally make alot of tooth traps because we have too much hound toothes and grass.They are useful when your doing things in base and when they come just lay down at the trap farm and let the hounds kill themselves.Conclusion is don't make them if you dont have enough materials for them.

11 hours ago, Mencken said:

I had a trap field so large I could just stand in the middle of it But it requires constant maintenance.   Every 5 days or so 2.5 traps have to be replaced.    100 days, 50 traps.   Gathering 150 grass and 50 logs takes at minimum 2 days.    You might have planted grass but that is more time and maintenance, I only need one flingo.

 

Just had a hound attack (8), and timed it.   70 seconds.   No traps to reset, nothing to replace.

Don't you think it is limiting to look for a place that naturally spawns to take the hounds to, which may also be dependent on the time of day, rather than make a place that deals with them quickly, and can be put anywhere?  Further, if you get a boss and hounds at the same time - a boss won't care about any of these things and they may well wreck them, but traps can be effective against bosses as well.

I guess if you're playing webber, go right ahead and use a field of spiders... but you're webber, that's why.  If you build a lot of pig houses, all evening / night they won't be available to help.  Both spiders and pigs will eat the monster meats, so while you get glans out of it, I don't see anything else being an easy find.  An ice hound dying could freeze the mobs you're using for defense for a while too, delaying your hound wave clear.

70 seconds sounds like a bit too...  I think hounds are done pretty much as soon as they spawn once I'm through the first winter.  It doesn't take much dancing either.  If I just add 2-4 traps per hound wave I'll stay FAR ahead of the curve and I think I can do that and reset traps within a minute once the hound wave is done.

It doesn't have to be your thing - I don't care if you use other methods...  I just don't see how they could be definitively "better" than tooth traps.

I mean...I'm not AGAINST using other mobs to take care of hounds; I'd just rather not rely entirely on that.  Why not use both?  :)  Random stuff for when I get caught away from base, toothtraps for when I'm home.

Also, two words here:  Frog.  Rain.  I don't care HOW badass you are; it won't save you when _every single frog in the world_ attacks you at once.

...Notorious

If u already have base setup, why not prepare log armor , helmet and weapon. Just hold F and it will done in 10 or 20 sec, because hound spawn and come one by one, if u running around too much hounds will regroup and simultaneusly attack and stunlock you. The most easy way just stand and hold F. Faster#easier#savetime&resource

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