Electroely Posted April 21, 2017 Share Posted April 21, 2017 Just wondering, would it be possible to make a mod that makes other raid bosses lock their camera when they die the same way the Fuelweaver does it? Link to comment Share on other sites More sharing options...
Destros09 Posted April 21, 2017 Share Posted April 21, 2017 47 minutes ago, Electroely said: Just wondering, would it be possible to make a mod that makes other raid bosses lock their camera when they die the same way the Fuelweaver does it? I want this on butterflys Link to comment Share on other sites More sharing options...
DarkXero Posted April 21, 2017 Share Posted April 21, 2017 local focustime = { bee = 3, toadstool = 5, } local function OnFocusCamera(inst) local player = GLOBAL.TheFocalPoint.entity:GetParent() if player ~= nil then GLOBAL.TheFocalPoint:PushTempFocus(inst, 6, 22, 6) end end local function DoDeathFocus(inst) if inst.modcamerafocusdeath:value() then if inst.modcamerafocusdeathtask == nil then inst.modcamerafocusdeathtask = inst:DoPeriodicTask(0, OnFocusCamera) end elseif inst.modcamerafocusdeathtask ~= nil then inst.modcamerafocusdeathtask:Cancel() inst.modcamerafocusdeathtask = nil end end local function CancelDeathFocus(inst) inst.modcamerafocusdeath:set(false) end local function TriggerDeathFocus(inst) inst.modcamerafocusdeath:set(true) inst:DoTaskInTime(focustime[inst.prefab], CancelDeathFocus) end local function DeathFocusInit(inst) inst.modcamerafocusdeath:set_local(false) if not GLOBAL.TheNet:IsDedicated() then inst:ListenForEvent("modcamerafocusdeathdirty", DoDeathFocus) end if GLOBAL.TheWorld.ismastersim then inst:ListenForEvent("death", TriggerDeathFocus) end end local function DeathFocus(inst) inst.modcamerafocusdeathtask = nil inst.modcamerafocusdeath = GLOBAL.net_bool(inst.GUID, "mod.modcamerafocusdeath", "modcamerafocusdeathdirty") inst:DoTaskInTime(0, DeathFocusInit) end for k, v in pairs(focustime) do AddPrefabPostInit(k, DeathFocus) end Link to comment Share on other sites More sharing options...
Electroely Posted April 21, 2017 Author Share Posted April 21, 2017 Spoiler 2 hours ago, DarkXero said: local focustime = { bee = 3, toadstool = 5, } local function OnFocusCamera(inst) local player = GLOBAL.TheFocalPoint.entity:GetParent() if player ~= nil then GLOBAL.TheFocalPoint:PushTempFocus(inst, 6, 22, 6) end end local function DoDeathFocus(inst) if inst.modcamerafocusdeath:value() then if inst.modcamerafocusdeathtask == nil then inst.modcamerafocusdeathtask = inst:DoPeriodicTask(0, OnFocusCamera) end elseif inst.modcamerafocusdeathtask ~= nil then inst.modcamerafocusdeathtask:Cancel() inst.modcamerafocusdeathtask = nil end end local function CancelDeathFocus(inst) inst.modcamerafocusdeath:set(false) end local function TriggerDeathFocus(inst) inst.modcamerafocusdeath:set(true) inst:DoTaskInTime(focustime[inst.prefab], CancelDeathFocus) end local function DeathFocusInit(inst) inst.modcamerafocusdeath:set_local(false) if not GLOBAL.TheNet:IsDedicated() then inst:ListenForEvent("modcamerafocusdeathdirty", DoDeathFocus) end if GLOBAL.TheWorld.ismastersim then inst:ListenForEvent("death", TriggerDeathFocus) end end local function DeathFocus(inst) inst.modcamerafocusdeathtask = nil inst.modcamerafocusdeath = GLOBAL.net_bool(inst.GUID, "mod.modcamerafocusdeath", "modcamerafocusdeathdirty") inst:DoTaskInTime(0, DeathFocusInit) end for k, v in pairs(focustime) do AddPrefabPostInit(k, DeathFocus) end Thanks! Would you allow me to upload it on the Steam Workshop (if you haven't done so already)? Mostly just so I don't have to redownload it manually... I'll give you full credit on the workshop page if you want it... Link to comment Share on other sites More sharing options...
Sudura2017 Posted April 21, 2017 Share Posted April 21, 2017 8 hours ago, Destros09 said: I want this on butterflys Rabbits. Every time you trap them. From across the world. Link to comment Share on other sites More sharing options...
DarkXero Posted April 21, 2017 Share Posted April 21, 2017 1 hour ago, Electroely said: Thanks! Would you allow me to upload it on the Steam Workshop (if you haven't done so already)? Mostly just so I don't have to redownload it manually... I'll give you full credit on the workshop page if you want it... Go ahead and do as you please. I don't need credit. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now