neal121 Posted April 15, 2017 Share Posted April 15, 2017 So I was using a geyser for water with it being pumped for oxygen and randomly it stopped producing water. Anyone else experience this? I thought this things were map destroyers from over production of water. Link to comment Share on other sites More sharing options...
AlexRou Posted April 15, 2017 Share Posted April 15, 2017 If there is too much pressure it stops, they did it cuz it was destroying maps. Link to comment Share on other sites More sharing options...
Lifegrow Posted April 15, 2017 Share Posted April 15, 2017 check for pockets of crazy-high concentrated gasses - and disperse Link to comment Share on other sites More sharing options...
PVD Posted April 15, 2017 Share Posted April 15, 2017 I experience only that geyser produce less water due to lags or stars in the sky... Link to comment Share on other sites More sharing options...
neal121 Posted April 15, 2017 Author Share Posted April 15, 2017 So if I were to go find one early on in the map, dig more under it, would it cause problems? Basically fill a giant pocket of water. Or does this slow the water? Link to comment Share on other sites More sharing options...
AlexRou Posted April 15, 2017 Share Posted April 15, 2017 It will make water until there is too much gas/liquid on the geyser, the bigger the area the more water it makes. Link to comment Share on other sites More sharing options...
Kermack Posted April 15, 2017 Share Posted April 15, 2017 it's funny if you're pronouncing it geezer because they end up doing that Link to comment Share on other sites More sharing options...
Lifegrow Posted April 15, 2017 Share Posted April 15, 2017 2 hours ago, AlexRou said: It will make water until there is too much gas/liquid on the geyser, the bigger the area the more water it makes. I'm not sure that's true - a contained geyser with 12 spaces around it (3 for each side) and a contained geyser with 24 spaces around it (6 per side) release roughly the same amount of liquid/gas (as the amount does vary between "eruptions") I've found it's more to do with how many tiles-per-side are available to vent; however i'm sure one of the debug masters can verify Link to comment Share on other sites More sharing options...
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