icantevenname Posted April 14, 2017 Share Posted April 14, 2017 I still cannot figure out why my custom items won't show up. I was able to make everything else work, giving it healing properties.I can still pick it up when pressing Space. The item in question is the Sundrop. Sunny.zip Link to comment Share on other sites More sharing options...
Lumina Posted April 14, 2017 Share Posted April 14, 2017 Ok, the problem is that for a reason or another, your "sundrop" in the exported folder seems to not export well ? The "sundrop" in the anim folder is a wand with a build name of wand (and probably a bank of wand as well). So it can't work. But i can't see what is the prob with your exported folder, it seems fine. So i don't know why it's not compiling in the anim folder like it should. Link to comment Share on other sites More sharing options...
icantevenname Posted April 14, 2017 Author Share Posted April 14, 2017 I guess I should try to make a spriter file from scratch? Link to comment Share on other sites More sharing options...
Lumina Posted April 14, 2017 Share Posted April 14, 2017 Yes, it could worth a try, i guess. Link to comment Share on other sites More sharing options...
icantevenname Posted April 14, 2017 Author Share Posted April 14, 2017 That actually worked! Thanks for the push in the right direction! Link to comment Share on other sites More sharing options...
Lumina Posted April 14, 2017 Share Posted April 14, 2017 Glad to hear it Good luck with your mod ! Link to comment Share on other sites More sharing options...
icantevenname Posted April 14, 2017 Author Share Posted April 14, 2017 Though it's still referred to as MISSING NAME... Any idea how to remedy that? Link to comment Share on other sites More sharing options...
Lumina Posted April 14, 2017 Share Posted April 14, 2017 Yes. Every item will be refered as missing name as long as it doesn't have proper line for name. You want to add this in your modmain : GLOBAL.STRINGS.NAMES.MYPREFAB = "My Prefab" GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.MYPREFAB = "My prefab is amazing." Replace "MYPREFAB" by the name of your item. Name is the name of the item, describe is the line a character says when examining the item. Also, GENERIC is a generic line, as the name said. Meaning that all character that are able to speak will describe the item when examining it as "My prefab is amazing". You could add additional lines to have custom speechs for each character. Like : GLOBAL.STRINGS.CHARACTERS.WATHGRITHR.DESCRIBE.MYPREFAB = "My prefab is wonderful." If you add a recipe, you'll want to add a custom line for recipe, too. GLOBAL.STRINGS.RECIPE_DESC.MYPREFAB = "A custom recipe" So the recipe will be described in the tab. (You need others lines to create a recipe, this is just to give the recipe a description) Link to comment Share on other sites More sharing options...
icantevenname Posted April 14, 2017 Author Share Posted April 14, 2017 Thanks again! Link to comment Share on other sites More sharing options...
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