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debug teleport


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I saw in some forum, someone suggested moving things using the debug teleport command, but I can't seem to figure out how to get this to work.  I wanna play around doing some proof of concept stuff with weezewarts and weezewart seeds, but is the only way to do this really to manipulate the dupes into doing it?

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9 minutes ago, Masterpintsman said:

Beware that some things don't like to be teleported, especially the ones that interact with the environment.

Save and reload to fix such things.
 

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2 minutes ago, Risu said:

Save and reload to fix such things.

Maybe. Works for weezeworths (which tend to go invisible) at least. Didn't try with stuff like relocated pumps that still feed the pipe they were originally built at, or pipes that still feed fluid as if they were still in the now existing gap in the line.

PS: don't try to teleport tiles.

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