EuedeAdodooedoe Posted April 2, 2017 Share Posted April 2, 2017 (edited) Say I have 2 bernies and a player check that I am working with. I want to add a piece of code that would allow a bernie to check whether a player already has a bernie following (essentially trying to make it so that only one bernie can follow a player at a time). Any idea how I would create this check? I'm not sure how I would add that to this function exactly (this is in berniebrain.lua): Spoiler local function FindLeader(self) self._leader = nil local rangesq = LOSE_LEADER_DIST_SQ local x, y, z = self.inst.Transform:GetWorldPosition() for i, v in ipairs(AllPlayers) do if v.components.sanity:IsCrazy() and v.entity:IsVisible() then local distsq = v:GetDistanceSqToPoint(x, y, z) if distsq < rangesq then rangesq = distsq self._leader = v end end end return self._leader end Note that my mod's code for this function is a bit edited to add in some other features, but even if you use this code, I should be able to pick up on what exactly to add where respective to my changes in order to get this feature working as well. Edited April 2, 2017 by EuedeAdodooedoe Added tags to the topic Link to comment Share on other sites More sharing options...
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