WubbleWubble Posted April 1, 2017 Share Posted April 1, 2017 (edited) Hi there folks! I'm working on a character who emits a sanity aura for people around him. Problem is, the aura ALSO affects him. I would like the aura to only affect OTHER people, and not him. Currently the sanity script is very rudimentary, here it is: -- Sanity aura! inst:AddComponent("sanityaura") inst.components.sanityaura.aura = TUNING.SANITYAURA_SMALL Also; How do you get rid of the noise? Whenever his sanity aura is used, it makes the noise of rejuvinating sanity. I would prefer it to be a passive and silent effect, so any help is appreciated! Thanks in advance! Edited April 1, 2017 by WubbleWubble Link to comment Share on other sites More sharing options...
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. . . Posted April 4, 2017 Share Posted April 4, 2017 (edited) I just put this code in my mod char inst:AddComponent("sanityaura") inst.components.sanityaura.aura = TUNING.SANITYAURA_HUGE & she didn't gain any sanity from the sanityaura, but other players did & it not make any rejuvinating sounds for them......sooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo..... ....That's kinda weird. Hopefully, everything works out for you ! Edited April 4, 2017 by SuperDavid Link to comment Share on other sites More sharing options...
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