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Hi there folks!

I'm working on a character who emits a sanity aura for people around him. Problem is, the aura ALSO affects him. I would like the aura to only affect OTHER people, and not him.

Currently the sanity script is very rudimentary, here it is: 

-- Sanity aura!
	
	inst:AddComponent("sanityaura")
    inst.components.sanityaura.aura = TUNING.SANITYAURA_SMALL

Also; How do you get rid of the noise? Whenever his sanity aura is used, it makes the noise of rejuvinating sanity. I would prefer it to be a passive and silent effect, so any help is appreciated!

Thanks in advance!

Edited by WubbleWubble
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I just put this code in my mod char

inst:AddComponent("sanityaura")
inst.components.sanityaura.aura = TUNING.SANITYAURA_HUGE

& she didn't gain any sanity from the sanityaura, but other players did & it not make any rejuvinating sounds for them......sooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo..... ....That's kinda weird.

Hopefully, everything works out for you :)!

Edited by SuperDavid
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