TheGamerDracul Posted March 28, 2017 Share Posted March 28, 2017 Hey again! A new problem came up that I am trying to solve. My character's stats change during the phases, including the full moon. However I am having a problem implementing that one ability. It works, but only if you log off and log back in, or step into a cave. Basically only works if you leave to a different area while the full moon is active. I thought I made this work before, but I think I screwed up somewhere and can't figure out how to make it work. I've looked at other modded character scripts and even Woodies but I just can't find the solution. Link to comment https://forums.kleientertainment.com/forums/topic/77005-getting-stronger-during-full-moon/ Share on other sites More sharing options...
RedHairedHero Posted March 28, 2017 Share Posted March 28, 2017 (edited) --Function where you would increase your damage local function FullMoonBuff(inst, isfullmoon) if isfullmoon then --increase power end end --Watches to see if a fullmoon occurs, when it does occur it calls the function above, put this part into your master_postinit function inst:WatchWorldState("isfullmoon", FullMoonBuff) You'll also need a function that will remove your power when the fullmoon is over. local function onnewstate(inst, isfullmoon) if not isfullmoon then --set power to normal end end -- This part will go where the WatchWorldState goes. inst:ListenForEvent("newstate", onnewstate) Edited March 28, 2017 by RedHairedHero Link to comment https://forums.kleientertainment.com/forums/topic/77005-getting-stronger-during-full-moon/#findComment-893124 Share on other sites More sharing options...
TheGamerDracul Posted March 28, 2017 Author Share Posted March 28, 2017 I'll try this out. Thanks! Link to comment https://forums.kleientertainment.com/forums/topic/77005-getting-stronger-during-full-moon/#findComment-893128 Share on other sites More sharing options...
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