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Found 5 results

  1. So this has been a very heated topic but I feel like I should propose some solutions to the issue the moon book brings up even though I'd still like Walter tweaks I feel this needs higher priority for the multiplayer experience of dst. So my ideas for moon book changes mostly aren't anything that haven't been mentioned by others. First the moon book should not change the moon cycle and on the day and night of the new moon the book should fail to make changes on the world this would fix a major issue I have with the book as doing this keeps the shadow pieces from being a majority vote scenario I don't know of any negative effects this would bring so I see no reason to make players have to convince people to go multiple days without a full moon for you to do a event most of the server may not care about at the time. Now this part that would be a more involved change Woodie I proposed changing how the moon effects him and how his perks fuction to better suit the new normal Wickerbottom imposes on to the world. My pitch is -Woodie should no longer lose hunger from the transformation but lose hunger 20 percent faster -Woodie should have access his inventory use food and be able to pick items up but not equip them in his were form I feel this is more reasonable than ever since transformations are completely out of his controll even in the early game now -Woodie should regain his weather immunity he used to have in consideration of his lack of control and how we've eased up overall on weather immunity Personally even if things aren't resolved how I pitched them at the very least I feel Woodie's issue needs to be addressed before that book is allowed to go to the live servers.
  2. I am making a mod that expands on crockpot recipes, and I was wondering if you could make certain dishes only available at certain times. For e.g. At full moon, you can make a "Moon Pie", and on a new moon, you can make a "Shadow Pie". How would I go about doing this. P.s. It would be cool to have a indication that you can make these recipes, like the Chester moon beam, but on a crockpot.
  3. I am trying to make a 'moooncake' item that glows with brighter and has a bigger light radius as the moon phase changes. I am doing something wrong, because it doesn't work... but I am at a loss on what I need to change The item does not light up at all as is. If I change the default light settings, it lights up, but does not change with the moon phases. So I'm fairly sure the problem is in either overriding the defaults or in recognizing the moon phases. Any advice is welcome. Thank you
  4. Hello! I've ditched my previous two ideas in favor of something a little more manageable. Basically, I want to make my character gain sanity based on the phase of the moon, with the highest being during a full moon and the lowest being during a new moon. The code I currently have looks like this: local function Clock:GetMoonPhase() if --(whatever i would put for it being nighttime) if isfullmoon then --[insert dapperness thingy here] etc, etc. Is what I have right now on the right track? And how would I reset the dapperness value after night, so that she isn't constantly gaining sanity while the sun"s out? Also, is it possible to make it like a sliding scale between the maximum and minimum sanity gain (basically it's like a smooth transition b/w full and new?? idk if i'm explaining this well enough) Thanks for any help!
  5. Hey again! A new problem came up that I am trying to solve. My character's stats change during the phases, including the full moon. However I am having a problem implementing that one ability. It works, but only if you log off and log back in, or step into a cave. Basically only works if you leave to a different area while the full moon is active. I thought I made this work before, but I think I screwed up somewhere and can't figure out how to make it work. I've looked at other modded character scripts and even Woodies but I just can't find the solution.
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