DragonHeart53 Posted March 26, 2017 Share Posted March 26, 2017 Being able to manually give tasks to the duplicants would be nice. They are often dumb when automated. Link to comment Share on other sites More sharing options...
ATOM7K Posted April 1, 2017 Share Posted April 1, 2017 I agree that manually giving tasks to specific dupes would make it easier for example forcing a dupe to operate a specific power generator and nothing else but that would also take away from the randomness and chaos of the game that keeps it interesting. The ability to select the jobs for the dupes gives you a bit of control but I have found I rarely use that option. Also considering that one of the key aspects of the game is that the dupes can come to untimely ends I think the direction the game should go would be more randomness and less control so that we could perhaps have a million and one ways to accidentally kill your dupes. Link to comment Share on other sites More sharing options...
DragonHeart53 Posted April 1, 2017 Author Share Posted April 1, 2017 Well i played this "REALLY" old game that is very similar to this only clunky in comparison. You are able to select a character in the game and be able to pick up objects, attack/kite and enemy, tell it to work on this structure, etc. You could say that the game was ahead of its time, but it was so slow in game play. The game i believe doesn't have copyrights. If the developers would like a boost in their production i would gladly copy the game so they could look at the files. Link to comment Share on other sites More sharing options...
Kasuha Posted April 1, 2017 Share Posted April 1, 2017 Movement and task selection for dupes could use a lot of optimization. When digging a long narrow tunnel, the fact that every dupe does one or a few tiles, then runs away to be replaced by another dupe is waste of time. Sometimes they leave to eat or to visit an outhouse or to catch some fresh air but a lot of a time they do it because another dupe has already reserved digging of the spot right ahead of them. So yeah I can understand when people call for manual task assignment for them if the automatic one is underwhelming. But once that's solved, the swarm approach may be not just more convenient to control the game but also more efficient. Link to comment Share on other sites More sharing options...
DragonHeart53 Posted April 1, 2017 Author Share Posted April 1, 2017 Oh you reminded me of the one dig task that was in the game. You could assign one character to start constructing a tunnel then add more if necessary and they would work on that tunnel until they were finished or dead lol. Link to comment Share on other sites More sharing options...
ATOM7K Posted April 1, 2017 Share Posted April 1, 2017 Probably the best way to dig out the entire map efficiently would be to build multiple small bases which are locked from each other so that only the closest dupes are tasked to the digging. Link to comment Share on other sites More sharing options...
DragonHeart53 Posted April 2, 2017 Author Share Posted April 2, 2017 That is kinda going off topic, but ok. Link to comment Share on other sites More sharing options...
Kruleworld Posted April 2, 2017 Share Posted April 2, 2017 On 01/04/2017 at 3:22 PM, DragonHeart53 said: The game i believe doesn't have copyrights Unless the creator has specifically released it into the public domain and given up all associated rights, then copyright still applies regardless. Link to comment Share on other sites More sharing options...
DragonHeart53 Posted April 2, 2017 Author Share Posted April 2, 2017 Like i said its an old game. I don't think they were aware of copyrights that far back. Besides isn't copyrights for the content of the game not the mechanics? Link to comment Share on other sites More sharing options...
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