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I agree that manually giving tasks to specific dupes would make it easier for example forcing a dupe to operate a specific power generator and nothing else but that would also take away from the randomness and chaos of the game that keeps it interesting. The ability to select the jobs for the dupes gives you a bit of control but I have found I rarely use that option. Also considering that one of the key aspects of the game is that the dupes can come to untimely ends I think the direction the game should go would be more randomness and less control so that we could perhaps have a million and one ways to accidentally kill your dupes.

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Well i played this "REALLY" old game that is very similar to this only clunky in comparison. You are able to select a character in the game and be able to pick up objects, attack/kite and enemy, tell it to work on this structure, etc. You could say that the game was ahead of its time, but it was so slow in game play. The game i believe doesn't have copyrights. If the developers would like a boost in their production i would gladly copy the game so they could look at the files.

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Movement and task selection for dupes could use a lot of optimization. When digging a long narrow tunnel, the fact that every dupe does one or a few tiles, then runs away to be replaced by another dupe is waste of time. Sometimes they leave to eat or to visit an outhouse or to catch some fresh air but a lot of a time they do it because another dupe has already reserved digging of the spot right ahead of them. So yeah I can understand when people call for manual task assignment for them if the automatic one is underwhelming. But once that's solved, the swarm approach may be not just more convenient to control the game but also more efficient.

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On 01/04/2017 at 3:22 PM, DragonHeart53 said:

The game i believe doesn't have copyrights

Unless the creator has specifically released it into the public domain and given up all associated rights, then copyright still applies regardless.

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