Saturnus Posted February 24, 2017 Share Posted February 24, 2017 Here's my Puft cage, deftly situated next to my outhouses and everything else that emits cont.-O2. You'll note that I use mesh tiles to allow water going through. These are of gold instead of copper to ensure temperature isn't affect. Pufts die below about 29 degrees so it's not a good idea to try and herd it into your base proper where you're constantly trying to keep temperatures below 30 degrees in order for mealwood to grow. You also note it's completely open in the back except for the water lock sealing them in. Once you realize that Pufts can't swim they're quite easy to handle. Should note that I'm not running this in debug mode. This is proper gaming. No save scrum either. Link to comment Share on other sites More sharing options...
birdyork Posted March 14, 2017 Share Posted March 14, 2017 I attempted to herd a puft into a cage full enclosed with permeable tiles below and regular tiles above, with a similar slime collecting system to yours, except I got mine facing downwards, with a design that can allow me to collect every slime dropped. I also raised a couple morbs in a tank right below the puft cage, with permeable tiles to let contaminated oxygen gather into the puft's containment room. This setup was at least 50 tiles away from my home base, and the contaminated oxygen had a temperature of 30-32degree celsius, there was no oxygen in the puft's room, and the puft never showed signs of cold chills or too hot. I captured the puft around cycle 32, and I let it auto run for an hour to cycle 59 on max speed, When I got back, the puft that was in the enclosure was gone, while the 4 other pufts that were discovered and still living in their natural environments are still roaming around the nearby caves. So my question is this, what is the living parameter for pufts? For me, even when pufts are not showing signs of uncomfort, with temperature in the low 30s, and only contaminated oxygen surrounding them, with an average concentration greater than 1500g, but they still can randomly disappear for no reason. Anyone know why? Link to comment Share on other sites More sharing options...
Saturnus Posted March 14, 2017 Author Share Posted March 14, 2017 The contaminated (soon to be called polluted) O2 that morbs output is generally 24-26C which is too cold for a Puft to survive in the long run. What is most likely to have happened is that the temperature over time dropped due to the morb generated P-O2. I made every effort in the above example to make the Puft cage as non-intrusive as possible, and even include a natural water lock to gain access to the cave. Link to comment Share on other sites More sharing options...
birdyork Posted March 14, 2017 Share Posted March 14, 2017 The wasn't any temperature fluctuation as far as I know from the moment of capture and enclosure of the puft, up until it disappeared. The contaminated oxygen remained around and above 30 degree celcius, I checked every tile in the 14x14 vicinity, they ranged 30-32 degree celcius. I guess I can try without the morb tank below, or build something that can warm up the environment. This is not the first time a puft disappeared on me, I have a feeling there is an invisible parameter. Maybe the amount of slime it creates? Or maybe they have a lifespan? On a previous playthrough on the same map, as I dug deeper into the core, I discovered 3 pockets of air with slime droppings in them, the air pockets were pretty close to magma, but temperature were not absurdly high, in fact the oxygen was below 35 degrees, however not a single puft was to be found in those air pockets, and this was cycle 120+. My second and current attempt on the same map allowed me to capture the first puft near the base, and dug back to where I discovered the 3 air pockets I suspected with pufts, and indeed they were four of them there, there was one pocket with two pufts. My question is that is it a good idea domesticating multiple pufts in the same area, and what should I watch out for? Link to comment Share on other sites More sharing options...
MicroJackson Posted March 14, 2017 Share Posted March 14, 2017 Same here... I reload my saved games where the puft was alive and watched how long he survives after he disapeared. He was alive a bit longer so i dont think its the amount of slime he produced. More and more i think theres a countdown starting when one of the dupes gets near them. On reload the countdown gets reseted or something... Its very strange.. The same thing happens to morbs as well... Link to comment Share on other sites More sharing options...
Nativel Posted March 14, 2017 Share Posted March 14, 2017 Those Puft die from some strange behavior, at some moment they start consume contaminated oxygen without giving slime, and after 20-40 actions they just fall down in 4-5 tiles bellow with little noise. you can load previous cycle after your Puft died, and it can live for 20-30 cycles without any problem, but when you have many of them your game will became groundhog day on loads. Link to comment Share on other sites More sharing options...
birdyork Posted March 14, 2017 Share Posted March 14, 2017 22 minutes ago, MicroJackson said: Same here... I reload my saved games where the puft was alive and watched how long he survives after he disapeared. He was alive a bit longer so i dont think its the amount of slime he produced. More and more i think theres a countdown starting when one of the dupes gets near them. On reload the countdown gets reseted or something... Its very strange.. The same thing happens to morbs as well... Morbs can be created easily from corpses, so I am not concerned. Pufts, on the other hand, cannot be created, and on a map only a limited number of them are generated on each map. The most I find is 5 pufts on a single map fully explored. I went back to babysit the puft I mentioned. In 6 cycles I have built a single large battery right underneath the puft collection chamber with permeable tiles to to heat the cont. oxygen, and it seems to live just fine, until only 2 more cycles later, the puft died again! I went to check the temperature of the cont. oxygen, and it was only 36 degrees Celsius. Then I rolled back 2 cycles, and tore down the large battery, the temperature spiked as much as 60+ degrees Celsius, however the temperature dissipated rather quickly, I saw the puft breathe in 40+ degree Celsius cont. oxygen the next half a cycle, and it remained there alive. Now the temperature is dropping back down to the low 30s, what I am guessing is, either the temperature toggled is wrong or the puft has a hidden set of temperature parameters, or maybe it is actually a bug. Whichever it is, babysitting pufts aren't exactly an enjoyable experience, especially all the pufts are quite spread out throughout the map. While you can use the thermo-regulator to get clean oxygen, Pufts are the alternative to living in clean oxygen (puft->slime->cont.water->steam->clean water->clean oxygen->CO2->morb->puft), as there is no other way to convert and create more cont. water (or any water for that matter) from nothingness, except slime. Link to comment Share on other sites More sharing options...
Nativel Posted March 14, 2017 Share Posted March 14, 2017 Colonists without toilets and when vomiting on stress produce contaminated water. Idk what for do you need water, cose clean water on the start more than enought for research and food for first 20 cycles, after that you'll get morbs and plants, and colonists didn't drink water so... Link to comment Share on other sites More sharing options...
birdyork Posted March 14, 2017 Share Posted March 14, 2017 14 minutes ago, Nativel said: Colonists without toilets and when vomiting on stress produce contaminated water. Idk what for do you need water, cose clean water on the start more than enought for research and food for first 20 cycles, after that you'll get morbs and plants, and colonists didn't drink water so... Yes, colonist without toilets can create cont. water, moody dups vomits, you can probably create a room for that, keep them enclosed, fed, and not dieing. What I am saying is creating cont. water without torturing dups, the only other option is slime. But slime, if you don't use puft, is also a limited resource o the map like sand. Like I said, puft is an alternative to creating cont. water through slime. At the end of the day, it is up to your play style. Besides, what this post is about, is how to domesticate puff without them dieing so easily. Water isn't useless, you can use hydrolyzer to get clean oxygen, which is currently the approved way to create it, rather than using thermo-regulator to get liquid oxygen, which creates unusable, irremovable objects. Link to comment Share on other sites More sharing options...
Nativel Posted March 14, 2017 Share Posted March 14, 2017 Hahaha, no, there is no need to create jail for them. Ok, I'll show you, what I mean. All contaminated water will fall down, and will be collected in small area with pump, after that you can boil it. Link to comment Share on other sites More sharing options...
Nativel Posted March 14, 2017 Share Posted March 14, 2017 26 minutes ago, birdyork said: Besides, what this post is about, is how to domesticate puff without them dieing so easily. As I type before, it's depends on their behavior, with can happen at any moment, mostly from lags when you select too many objects to collect, or when you give order to construct huge areas. From time to time it will happen, so there is no way how you can save Pfts and they will die sooner or longer, and as far they will be from your main action area, as more chance they will die, and only by save/load game all the time when they die you can solve this problem. And ofc Pufts have to be in tier zone of gold-silk chamber with is 45 degree on C +/- 10 degree. Link to comment Share on other sites More sharing options...
Saturnus Posted March 14, 2017 Author Share Posted March 14, 2017 I know I played that base at least 70-80 more cycles without the Puft dying, and in fact it never did die. I just got tired of the build and wanted to try something new. Maybe I still have the save file somewhere. Link to comment Share on other sites More sharing options...
Nativel Posted March 14, 2017 Share Posted March 14, 2017 9 minutes ago, Saturnus said: I know I played that base at least 70-80 more cycles without the Puft dying, and in fact it never did die. I just got tired of the build and wanted to try something new. Maybe I still have the save file somewhere. Try to dig out area 4x100 at least and after that give collect order on all objects, after that scroll out your screen some where far in the conner, set max speed, wait for 2-3 cycles, it should help to kill them Link to comment Share on other sites More sharing options...
birdyork Posted March 14, 2017 Share Posted March 14, 2017 24 minutes ago, Nativel said: As I type before, it's depends on their behavior, with can happen at any moment, mostly from lags when you select too many objects to collect, or when you give order to construct huge areas. From time to time it will happen, so there is no way how you can save Pfts and they will die sooner or longer, and as far they will be from your main action area, as more chance they will die, and only by save/load game all the time when they die you can solve this problem. And ofc Pufts have to be in tier zone of gold-silk chamber with is 45 degree on C +/- 10 degree. Of course you can easily collect vomit and pee and boil to make water. But for some players, either it is their play style to keep dups from peeing their pants or vomiting everywhere, or that it just doesn't make sense vomit and pee can be usable again. There is no point in arguing using which play style is superior or inferior, it's a choice that people make not to use vomit and pee, just like some people think living in cont. oxygen is blasphemy, yet dups can very well live forever living in cont. oxygen. What I am interested though, is what you said about lag, dup actions, and large constructions. Is this confirmed by observation or is this a deduction from your game play? Your last point said puft should be in 45 degree on C +/- 10 degree. In my playthrough, I observed 35+degrees celsius cont. oxygen surrounding the puft, but the puft still died. That's why I am strangely curious about it. To answer the other poster, your game version build is quite an old one, do your pufts experience the same in the latest build? I am experiencing this phenomenon around 30+ cycles. Link to comment Share on other sites More sharing options...
Nativel Posted March 14, 2017 Share Posted March 14, 2017 2 minutes ago, birdyork said: Of course you can easily collect vomit and pee and boil to make water. But for some players, either it is their play style to keep dups from peeing their pants or vomiting everywhere, or that it just doesn't make sense vomit and pee can be usable again. There is no point in arguing using which play style is superior or inferior, it's a choice that people make not to use vomit and pee, just like some people think living in cont. oxygen is blasphemy, yet dups can very well live forever living in cont. oxygen. What I am interested though, is what you said about lag, dup actions, and large constructions. Is this confirmed by observation or is this a deduction from your game play? Your last point said puft should be in 45 degree on C +/- 10 degree. In my playthrough, I observed 35+degrees celsius cont. oxygen surrounding the puft, but the puft still died. That's why I am strangle curious about it. To answer the other poster, your game version build is quite an old one, do your pufts experience the same in the latest build? Yeah I saw it, One Puft was far from my main action area and rest two was near by my base, all the time when I done some constraction or collect order one Puft die from this insane contaminated oxygen breath, I even saved this moment for some reason, and then when I loaded it back the Puft start breath as normal, like it never happen. So after all I spit on those Pufts and slime they do, only because of this lag/bug with them. Mate, I'm russian, and english in not my native language, but I hope you'll understand what I type here. Link to comment Share on other sites More sharing options...
Nativel Posted March 14, 2017 Share Posted March 14, 2017 19 minutes ago, birdyork said: Your last point said puft should be in 45 degree on C +/- 10 degree. In my playthrough, I observed 35+degrees celsius cont. oxygen surrounding the puft, but the puft still died. That's why I am strangely curious about it. With is mean your Pufts was near tier chilled point, and this is bad, because they do vacuum and in this vacuum temperature became even more colder, you can check it out by F3 and watch on Pufts what happen when they consume contaminated oxygen, now imaginate when they under that lag and breath 20-40 times without pause and didn't do slime. Link to comment Share on other sites More sharing options...
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