Ricoom Posted February 21, 2017 Share Posted February 21, 2017 (edited) Well im trying to create option for new shard in game. similar to curret "caves" option. I gave managed to get add new tab and everything working except if I run the game it simply won't start the shard for it. save game data doesn't appear but I will not get any errors. it's as if the option was never selected. Can somebody see if they can find any info why the server won't start and load the shard as it does with caves. heres my modmain.lua theres currently nothing else. local STRINGS = GLOBAL.STRINGS local require = GLOBAL.require local Level = require("map/level") local _G = GLOBAL local function FileExists(filename) filename = 'scripts/' .. filename .. '.lua' local f = _G.io.open(filename, "r") if f then f:close() return true end end STRINGS.UI.SANDBOXMENU.LOCATIONTABNAME.RUIN = 'Ruins' STRINGS.UI.SANDBOXMENU.LOCATION.RUIN = 'Ruins' STRINGS.TAGS.LOCATION.RUIN = "Ruins" STRINGS.MAPRECORDER.LOCATION.RUIN = " in the ruins" local TAB = "screens/servercreationscreen" if FileExists(TAB) then local ServerCreationScreen = require(TAB) local old_MakeWorldTab = ServerCreationScreen.MakeWorldTab if old_MakeWorldTab then function ServerCreationScreen:MakeWorldTab() GLOBAL.SERVER_LEVEL_LOCATIONS[3] = "ruin" _G.AddLevel(LEVELTYPE.SURVIVAL, { id="DST_RUINS", name='Ruins', desc= STRINGS.UI.CUSTOMIZATIONSCREEN.PRESETLEVELDESC.DST_CAVE, location = "ruin", version = 3, overrides={ }, background_node_range = {0,1}, }) _G.AddLocation({ location = "ruin", version = 2, overrides={ task_set = "cave_default", start_location = "ruins", season_start = "default", world_size = "default", layout_mode = "RestrictNodesByKey", wormhole_prefab = "tentacle_pillar", roads = "never", }, required_prefabs = { "multiplayer_portal", }, }) _G.AddStartLocation("ruins", { name = STRINGS.UI.SANDBOXMENU.CAVESTART, location = "ruin", start_setpeice = "CaveStart", start_node = { "RabbitArea", "RabbitTown", "RabbitSinkhole", "SpiderIncursion", "SinkholeForest", "SinkholeCopses", "SinkholeOasis", "GrasslandSinkhole", "GreenMushSinkhole", "GreenMushRabbits", }, }) old_MakeWorldTab(self) end end end Edited February 21, 2017 by Ricoom Link to comment Share on other sites More sharing options...
Ricoom Posted February 22, 2017 Author Share Posted February 22, 2017 anyone? Link to comment Share on other sites More sharing options...
Lumina Posted February 22, 2017 Share Posted February 22, 2017 Sorry i don't know anything about shard, maybe one of the dev at Klei could help you ? Link to comment Share on other sites More sharing options...
Ricoom Posted February 22, 2017 Author Share Posted February 22, 2017 @Ipsquiggle Any help.. I have been trying to find issue but All I can find is that it must be hardcoded into the part of the game TheSystemService:StartDedicatedServers won't accept additional worldgen variable as a valid option and ignores it entirely. Can you elaborate on that. If that is case is there any workarounds you can suggest besides creating dedicated servers manually. There are several places that look like that it has been kinda hardcoded in the fact there should be always worlds 1 and 2 won't even check if there are more. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now