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When the firsts duplicants arrived, they needed to decide a name. After all, it's the sign of the civilisation. They concerted, lacked of creativity, and went for "the shelter".
They quickly organised, evaluated the environnement and started to plan for the future. It seemed like oxygen would indeed not be included. So they took the hardest decision they could: there would be no more than 5 duplicants. In exchange, they would enjoy the good life, without limitations.
Cycle 50, they started to forget the fears. Fears of suffocation, starvation or even sickness. The lack of fear logically drove to lazyness.
Cycle 100, they were so good at running that they could do their chores in less than half a cycle, and spend the other half enjoying massages.
Cycle 150, they were so presomptuous they would'nt even try to accomplish what seemed trivial at first. Ada, a proud lvl 30 runner, didn't know how the world looked past the massage table. The decorations, once fabulous (including paintings by Leonard 'duplicant' da Vinci himself) were 'meh' know.
They started to lack water. The fragile equilibrium was on the verge to be broken. Sand was gone, fleeing through they fingers like... sand.
They invented the steam room, to avoid using water purifiers. That was painfully slow, but they had a goal in common. The survival of the society, and above all what makes a duplicant's life bearable: massage tables. Building the mines took nearly 80 cycles.
Cycle 230, it was done. The colony was marked by the scar of the accomplishement: the tombs of four fallen for the fifth. With his new friends, he could again continue the life he loved.
Cycle 250, of one the new guy, a technician, read carefully the blueprints of the steam room, and reevaluated the speed of the cooling. All was wrong. It took only 7 days of deliberations to take the only decision that made sense. The old guy was banished, and the four turned their back to the ancient civilization. This colony will be scelled and a new one, build with hard work, embracing the contaminated oxygen, will arise.

And they will be no massages. oni 257.jpg

 

 

The manual airlocks bug when you load a save: before you use them they act like ghosts. Kind, gentle ghosts, who let liquid and gases go through them like they dont even exist.
If you open and shut them, they act normal.

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Hey that could actually work (in my not-chemistry-educated mind): maybe if we liquify some gases like chlorine or hydrogen, and let the liquid go into lava, we will obtain some sand or another type of material?

edit: dumb idea since wikipedia says the chlorine boils at -34°C.

Well, you could build an interesting cycle with animals. Morb Eats Chlorine and produces Contaminated oxygen. Puff eats contaminated oxygen and poops Slime which you can then distill to contaminated water and algae which both translates to oxygen. Yay circle of life :)

I am using Morbs with great success, but trapping a Puff is kinda hard when he can go through airlocks.

Ah didn't know Morb ate chlorine, I'll try to use that.
As for the puff/slime, I've got one below my second base, trapped in the water. I could try to use him as well. I used the bio-slime converters in my first game but was disappointed by the quantity of water created.

The shelterian embraced the contaminated oxygen, and live above their own body fluids now. They constated the contaminated water create frequently a small amount of C-oxygen.
Their best engineers are now determining how many layers of puke is needed to survive.

oni 350.jpg

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