Flint-Pluchtulunt Posted February 21, 2017 Share Posted February 21, 2017 When the firsts duplicants arrived, they needed to decide a name. After all, it's the sign of the civilisation. They concerted, lacked of creativity, and went for "the shelter". They quickly organised, evaluated the environnement and started to plan for the future. It seemed like oxygen would indeed not be included. So they took the hardest decision they could: there would be no more than 5 duplicants. In exchange, they would enjoy the good life, without limitations. Cycle 50, they started to forget the fears. Fears of suffocation, starvation or even sickness. The lack of fear logically drove to lazyness. Cycle 100, they were so good at running that they could do their chores in less than half a cycle, and spend the other half enjoying massages. Cycle 150, they were so presomptuous they would'nt even try to accomplish what seemed trivial at first. Ada, a proud lvl 30 runner, didn't know how the world looked past the massage table. The decorations, once fabulous (including paintings by Leonard 'duplicant' da Vinci himself) were 'meh' know. They started to lack water. The fragile equilibrium was on the verge to be broken. Sand was gone, fleeing through they fingers like... sand. They invented the steam room, to avoid using water purifiers. That was painfully slow, but they had a goal in common. The survival of the society, and above all what makes a duplicant's life bearable: massage tables. Building the mines took nearly 80 cycles. Cycle 230, it was done. The colony was marked by the scar of the accomplishement: the tombs of four fallen for the fifth. With his new friends, he could again continue the life he loved. Cycle 250, of one the new guy, a technician, read carefully the blueprints of the steam room, and reevaluated the speed of the cooling. All was wrong. It took only 7 days of deliberations to take the only decision that made sense. The old guy was banished, and the four turned their back to the ancient civilization. This colony will be scelled and a new one, build with hard work, embracing the contaminated oxygen, will arise. And they will be no massages. The manual airlocks bug when you load a save: before you use them they act like ghosts. Kind, gentle ghosts, who let liquid and gases go through them like they dont even exist. If you open and shut them, they act normal. Link to comment https://forums.kleientertainment.com/forums/topic/74528-the-shelter/ Share on other sites More sharing options...
kambing Posted February 21, 2017 Share Posted February 21, 2017 Great setup! How did you make steam in your base? Link to comment https://forums.kleientertainment.com/forums/topic/74528-the-shelter/#findComment-870277 Share on other sites More sharing options...
Flint-Pluchtulunt Posted February 21, 2017 Author Share Posted February 21, 2017 Thank you ! I went far south, until I reached the magma, and there set up gas and liquid pumps. It's free (no need for sand), but the cooling is so slow you have to also set up a cooling chamber, which I didn't do. Link to comment https://forums.kleientertainment.com/forums/topic/74528-the-shelter/#findComment-870370 Share on other sites More sharing options...
Zervo Posted February 21, 2017 Share Posted February 21, 2017 lol.. 250 cycles with so much algea left.. Wow... that's awesome! The game definitely need more filtration medium resources. perhaps in the future we can turn magma into sand or some sort. Link to comment https://forums.kleientertainment.com/forums/topic/74528-the-shelter/#findComment-870371 Share on other sites More sharing options...
Flint-Pluchtulunt Posted February 21, 2017 Author Share Posted February 21, 2017 Hey that could actually work (in my not-chemistry-educated mind): maybe if we liquify some gases like chlorine or hydrogen, and let the liquid go into lava, we will obtain some sand or another type of material? edit: dumb idea since wikipedia says the chlorine boils at -34°C. Link to comment https://forums.kleientertainment.com/forums/topic/74528-the-shelter/#findComment-870504 Share on other sites More sharing options...
terrachronos Posted February 21, 2017 Share Posted February 21, 2017 How about instead of filtration medium sources some actual proper reusable filters, where you'd just pull it out, let the muck dry out, tap the dried muck off and put the filter in storage for when another needs to be cleaned. Link to comment https://forums.kleientertainment.com/forums/topic/74528-the-shelter/#findComment-870523 Share on other sites More sharing options...
Vilda Posted February 21, 2017 Share Posted February 21, 2017 Well, you could build an interesting cycle with animals. Morb Eats Chlorine and produces Contaminated oxygen. Puff eats contaminated oxygen and poops Slime which you can then distill to contaminated water and algae which both translates to oxygen. Yay circle of life I am using Morbs with great success, but trapping a Puff is kinda hard when he can go through airlocks. Link to comment https://forums.kleientertainment.com/forums/topic/74528-the-shelter/#findComment-870529 Share on other sites More sharing options...
Flint-Pluchtulunt Posted February 22, 2017 Author Share Posted February 22, 2017 Ah didn't know Morb ate chlorine, I'll try to use that. As for the puff/slime, I've got one below my second base, trapped in the water. I could try to use him as well. I used the bio-slime converters in my first game but was disappointed by the quantity of water created. The shelterian embraced the contaminated oxygen, and live above their own body fluids now. They constated the contaminated water create frequently a small amount of C-oxygen. Their best engineers are now determining how many layers of puke is needed to survive. Link to comment https://forums.kleientertainment.com/forums/topic/74528-the-shelter/#findComment-870705 Share on other sites More sharing options...
Vilda Posted February 22, 2017 Share Posted February 22, 2017 Yeah the water and algae created from one batch are damn low. I am honestly enjoying the game and challenge, but numbers certainly need a balance. And perhaps some endgame goals to build to. Link to comment https://forums.kleientertainment.com/forums/topic/74528-the-shelter/#findComment-870841 Share on other sites More sharing options...
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