TheBlackDragon4 Posted February 20, 2017 Share Posted February 20, 2017 One example of giving strengths and weaknesses to materials, would be when it comes to platform tiles, ladders. Let's say that we make the platform out of sandstone vs obsidian. Sandstone should be weaker than obsidian and maybe has a weight limit, but might have a higher decor value, yet obsidian would be stronger so it can hold heavier objects, but might have less decor value and might give off a certain gas. Some things I was thinking about. Link to comment Share on other sites More sharing options...
Czeraphine Posted February 21, 2017 Share Posted February 21, 2017 I agree that we should be able to gain properties based on the material that we build with, both functionally and aesthetically. Otherwise, there's no point in building anything other than with sandstone as the main material. With that in mind, instead of strength of a certain material, we can use the properties of the material (such as heat capacity) and use that as what the material uses. A pipe made of, lets say, abyssalite, should not conduct heat or cold in its surrounding areas. Link to comment Share on other sites More sharing options...
Radje Posted February 21, 2017 Share Posted February 21, 2017 Isn't it better to build everything out of granite tho? Higher decor multiplier and also tougher and thus better for walls. That said, I think there might already be small differences in tiles. Haven't thoroughly tested it, but the heat capacity does seem to have an influence, albeit very small. Link to comment Share on other sites More sharing options...
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