Tufted_Titmouse Posted February 8, 2017 Share Posted February 8, 2017 I'm attempting to make a mod for a plague doctor character for DST. I have used this set of instructions to name my character Thus far i have not replaced the placeholder sprites with my own as i am not that far in the modding process. I'm just trying to get my character and dialogue lines up and running. I run into this whenever i try to host and start my own server in DST. Any Advice is much appreciated! Link to comment Share on other sites More sharing options...
Leonardo Cox Posted February 8, 2017 Share Posted February 8, 2017 where is your ghost_esctemplate_build.zip located? It needs to be in your mod's anim folder. Link to comment Share on other sites More sharing options...
Lumina Posted February 8, 2017 Share Posted February 8, 2017 Did you rename the ghost template but not rename the modmain info or something ? Link to comment Share on other sites More sharing options...
Tufted_Titmouse Posted February 8, 2017 Author Share Posted February 8, 2017 According to the mod instructions i had to rename ghost_esctemplate_build.zip to ghost_Will(charactername)_build.zip this is where ghost_Will(charactername)_build.zip is located C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\mods\Will\anim Link to comment Share on other sites More sharing options...
Leonardo Cox Posted February 8, 2017 Share Posted February 8, 2017 You need to find the asset table that adds that build and rename the ghost_esctemplate_build.zip to ghost_Will(charactername)_build.zip. Link to comment Share on other sites More sharing options...
Lumina Posted February 8, 2017 Share Posted February 8, 2017 And you need to change this kind of information for each thing you rename. If you change the name of a file, you need to look in the .lua file and make the related change. Link to comment Share on other sites More sharing options...
Tufted_Titmouse Posted February 8, 2017 Author Share Posted February 8, 2017 I have gone through all .lua files i can edit and replaced esctemplate with will. It still returns the same error. Link to comment Share on other sites More sharing options...
Tufted_Titmouse Posted February 8, 2017 Author Share Posted February 8, 2017 Thanks for the help thus far i think i found one possible snag. I have rebooted to see if it works and now its stuck in the pale screen after you load your character Link to comment Share on other sites More sharing options...
Lumina Posted February 8, 2017 Share Posted February 8, 2017 You could find it how to find the log of your mod. If the error isn't clear, copy it here. If you don't find any error, attach your mod pls. Link to comment Share on other sites More sharing options...
Tufted_Titmouse Posted February 8, 2017 Author Share Posted February 8, 2017 Here is my mod compressed. you might have better luck than i did Will.rar Link to comment Share on other sites More sharing options...
Lumina Posted February 8, 2017 Share Posted February 8, 2017 22 minutes ago, Tufted_Titmouse said: Here is my mod compressed. you might have better luck than i did Will.zip Ok i think the issue was that the name Will was with a capital letter. I think the name should always be in lower case, except some specific situations when you need it in upper case. So i normally replace all the "Will" by "will" and got the mod working, but i could have miss some (also, didn't change all the .png, because not needed now, but change them if you plan to use them). Also, i changed some things in the modmain because some WILL needed to be in upper case. Here again, i should have changed it well, but don't hesitate to verify. Good luck. Link to comment Share on other sites More sharing options...
Tufted_Titmouse Posted February 8, 2017 Author Share Posted February 8, 2017 Thanks a lot! I'm underway trying to apply your suggestions. Link to comment Share on other sites More sharing options...
Tufted_Titmouse Posted February 8, 2017 Author Share Posted February 8, 2017 Do you know specifically which Wills need to be uppercase? Link to comment Share on other sites More sharing options...
Lumina Posted February 8, 2017 Share Posted February 8, 2017 If i follow the template, should be : STRINGS.CHARACTER_TITLES.esctemplate = "The Sample Character" STRINGS.CHARACTER_NAMES.esctemplate = "Esc" STRINGS.CHARACTER_DESCRIPTIONS.esctemplate = "*Perk 1\n*Perk 2\n*Perk 3" STRINGS.CHARACTER_QUOTES.esctemplate = "\"Quote\"" -- Custom speech strings STRINGS.CHARACTERS.ESCTEMPLATE = require "speech_esctemplate" -- The character's name as appears in-game STRINGS.NAMES.ESCTEMPLATE = "Esc" The two last. But you could check your template to be sure (should be the same but still better to verify) Link to comment Share on other sites More sharing options...
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