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Building Safe Room Near Water Has Many Advantages


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As a new player I followed guidelines and made the walls 3 levels deep in the safe room with a narrow corridor leading to it with just a single level of walls there.   Put out about 60 tooth traps.    

Since one part of it is near the water I can get into the base almost instantly on a thin strip of land (next to the water) whereas the hounds come down the long corridor via the main entrance.  The other nice part of is that it attracts a lot of penguins in the winter, usually 3-4 groups.   Between them, the Beefalo herd and the tooth trap I have an indefinite source of ways to fend off the hounds.   In the tooth trap they don't even get to me before all dying (I'm at the max hounds now).   What is interesting is they never attack the walls so no maintenance there.

The irritating part of the game is having only 2 secure days before the hounds may come back, that really limits travel.   I guess my next task will be to set up a teleportation device to my base wherever I am.   

 

12 hours ago, Mencken said:

I guess my next task will be to set up a teleportation device to my base wherever I am.   

If fighting a large number of hounds isn't your forte just yet, try making a Bush Hat. When you hear the hounds' call, find a good spot with lots of distractions for them (like the swamps, bee fields, pig village) or even without distractions, just pop in your roomy hut-hat and wait till they come, they won't be able to lock onto you as you're hidden (DO NOT HIDE WHEN THEY'RE ALREADY SPAWNING, HIDE BEFORE THEY SPAWN). They'll just wander around looking for something to bully and you can just sprint away from danger when something else takes their interests... (or I'd just suggest always having a logsuit and football hat or any better armor at all and practice kiting...)

Early on I started making those safe/panic rooms. I even wall off a peninsula for my base and have just a hall corridor filled with tooth traps and it worked. But the worst thing about building against one side of land is the penguins. They keep breaking the walls. The same with hounds, they do attack the walls. I know it's not hard to hammer them down and just place a new wall but it does get annoying.

Since then I've been making wood flooring tooth trap fields as well as leaving my base open with no walls. I find that it's way better to not worry about walls. I'd rather have 2-3 tooth trap fields spread out, one 3-4 screens from base and another where I usually go maybe on the other ends of the map (on the way to pig king or cave or near where I plan to take giants). The only place I wall off is usually the bee boxes which seems to often get attacked by deerclops/bearger -- i have tooth traps at the entrances.

On 12/23/2016 at 6:54 PM, Ispin69 said:

Early on I started making those safe/panic rooms. I even wall off a peninsula for my base and have just a hall corridor filled with tooth traps and it worked. But the worst thing about building against one side of land is the penguins. They keep breaking the walls. The same with hounds, they do attack the walls. I know it's not hard to hammer them down and just place a new wall but it does get annoying.

Since then I've been making wood flooring tooth trap fields as well as leaving my base open with no walls. I find that it's way better to not worry about walls. I'd rather have 2-3 tooth trap fields spread out, one 3-4 screens from base and another where I usually go maybe on the other ends of the map (on the way to pig king or cave or near where I plan to take giants). The only place I wall off is usually the bee boxes which seems to often get attacked by deerclops/bearger -- i have tooth traps at the entrances.

Interesting.   In over 25 attacks only once did a single hound attack the wall and despite 2-3 penguin groups appearing and settling near the safe room every winter they have never attacked the walls.

On 12/23/2016 at 10:52 AM, Asparagus said:

If fighting a large number of hounds isn't your forte just yet, try making a Bush Hat. When you hear the hounds' call, find a good spot with lots of distractions for them (like the swamps, bee fields, pig village) or even without distractions, just pop in your roomy hut-hat and wait till they come, they won't be able to lock onto you as you're hidden (DO NOT HIDE WHEN THEY'RE ALREADY SPAWNING, HIDE BEFORE THEY SPAWN). They'll just wander around looking for something to bully and you can just sprint away from danger when something else takes their interests... (or I'd just suggest always having a logsuit and football hat or any better armor at all and practice kiting...)

Good advice, I'll try that.   This game is unusual in that defensive strategies are hard to practice in the sense that if you fail, you die.   This makes me take the least risky path every time.

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