Aquaterion Posted December 10, 2016 Share Posted December 10, 2016 (edited) Recently, I had the idea to add new fish in the game, so the first thing that came to mind is, if its easy/possible to have bigger fish for the "fish_catch" animation while fishing. So I krane'd the fish01.zip, found the correct animations, and simply resized the 1 fish image to be bigger. I opened spriter again to see if the pivot is still correct and if it worked, and it did showed up perfectly fine. So I put it into the exported folder to compile it and tried it in-game, but for some reason, it appears invisible, and I'm not sure what the problem could be. Any ideas? Edit: Could it possibly be caused by the fact that i'm trying to swap a symbol with a way bigger symbol? Edited December 11, 2016 by Aquaterion Link to comment Share on other sites More sharing options...
Aquaterion Posted December 11, 2016 Author Share Posted December 11, 2016 Ok so I tried using the tropical fish from SW and it didn't work either.. @Kzisor i think you're good with animation stuff right? Any clue what's wrong? Link to comment Share on other sites More sharing options...
Kzisor Posted December 11, 2016 Share Posted December 11, 2016 16 minutes ago, Aquaterion said: @Kzisor i think you're good with animation stuff right? Any clue what's wrong? The default auto-compiler is broken. It doesn't work correctly, I had to rewrite it for the mod I'm working on to make it function correctly. Link to comment Share on other sites More sharing options...
Aquaterion Posted December 11, 2016 Author Share Posted December 11, 2016 5 minutes ago, Kzisor said: The default auto-compiler is broken. It doesn't work correctly, I had to rewrite it for the mod I'm working on to make it function correctly. is this rewrite available to the public? Link to comment Share on other sites More sharing options...
Kzisor Posted December 11, 2016 Share Posted December 11, 2016 18 minutes ago, Aquaterion said: is this rewrite available to the public? No, I just finished it last night. Link to comment Share on other sites More sharing options...
Aquaterion Posted December 11, 2016 Author Share Posted December 11, 2016 1 minute ago, Kzisor said: No, I just finished it last night. will it ever be available? Link to comment Share on other sites More sharing options...
Kzisor Posted December 11, 2016 Share Posted December 11, 2016 1 minute ago, Aquaterion said: will it ever be available? Once I ensure it's fully working and push the changes to klei for review, it will be made public when and if they accept the changes. Link to comment Share on other sites More sharing options...
Aquaterion Posted December 11, 2016 Author Share Posted December 11, 2016 (edited) 11 minutes ago, Kzisor said: Once I ensure it's fully working and push the changes to klei for review, it will be made public when and if they accept the changes. I found this which is by you. Could I use this to solve the issue? Edited December 11, 2016 by Aquaterion Link to comment Share on other sites More sharing options...
Kzisor Posted December 11, 2016 Share Posted December 11, 2016 17 minutes ago, Aquaterion said: I found this which is by you. Could I use this to solve the issue? It's possible, I know that fixes half the issues I ran into, but not all them. That is why I simply rewrote a section of the executible. Link to comment Share on other sites More sharing options...
Aquaterion Posted December 11, 2016 Author Share Posted December 11, 2016 Just now, Kzisor said: It's possible, I know that fixes half the issues I ran into, but not all them. That is why I simply rewrote a section of the executible. Or maybe a better question, which anim.bin am I suppose to be using with fish01's build.bin? Personally I've been using player_actions_fishing's anim.bin. Does it make a difference? Since i'm only gonna use the build.bin in the end? Link to comment Share on other sites More sharing options...
Kzisor Posted December 11, 2016 Share Posted December 11, 2016 2 minutes ago, Aquaterion said: Or maybe a better question, which anim.bin am I suppose to be using with fish01's build.bin? Personally I've been using player_actions_fishing's anim.bin. Does it make a difference? Since i'm only gonna use the build.bin in the end? You'd have to check the lua files of shipwrecked and the lua files of Don't Starve Together to figure that out. I'm not that far into the conversion in order to tell you. Link to comment Share on other sites More sharing options...
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