Adura Posted November 20, 2016 Share Posted November 20, 2016 Was wondering if any modders used PNGCrush and/or AdcanceComp's to decrease the size of their mods. Perhaps some even go as far as using deflopt/defluff...? Link to comment https://forums.kleientertainment.com/forums/topic/71854-modder-compression-usage/ Share on other sites More sharing options...
Kzisor Posted November 20, 2016 Share Posted November 20, 2016 Texture and Atlas Packer, combines multiple images into a single .tex and .xml file. By using the application you get the benefit of reduced I/O overhead when loading the mod. Unfortunately it requires Windows and .Net Framework 4.6. I might look into rewriting it for .Net Core which is cross platform in the future. Link to comment https://forums.kleientertainment.com/forums/topic/71854-modder-compression-usage/#findComment-839603 Share on other sites More sharing options...
Adura Posted November 20, 2016 Author Share Posted November 20, 2016 Uh, yeah, that's great. Is it open source? Does it utilize zopfli? Link to comment https://forums.kleientertainment.com/forums/topic/71854-modder-compression-usage/#findComment-839604 Share on other sites More sharing options...
Kzisor Posted November 20, 2016 Share Posted November 20, 2016 No to both. Link to comment https://forums.kleientertainment.com/forums/topic/71854-modder-compression-usage/#findComment-839624 Share on other sites More sharing options...
Mobbstar Posted November 20, 2016 Share Posted November 20, 2016 The things you worry about. I'd be glad if modders start using VORBIS compression on thair soundbanks (default is uncompressed, aka WAV). Soundbanks are usually twice as heavy as they need to be because of this. That and not ship the "exported" folder with the finished mod. Sure, the steam uploader filters the files out anyways, but the Klei website does not. Link to comment https://forums.kleientertainment.com/forums/topic/71854-modder-compression-usage/#findComment-839626 Share on other sites More sharing options...
Adura Posted November 20, 2016 Author Share Posted November 20, 2016 8 minutes ago, Mobbstar said: The things you worry about. I'd be glad if modders start using VORBIS compression on thair soundbanks (default is uncompressed, aka WAV). Soundbanks are usually twice as heavy as they need to be because of this. That and not ship the "exported" folder with the finished mod. Sure, the steam uploader filters the files out anyways, but the Klei website does not. I couldn't suggest lossy compression. Link to comment https://forums.kleientertainment.com/forums/topic/71854-modder-compression-usage/#findComment-839631 Share on other sites More sharing options...
Mobbstar Posted November 20, 2016 Share Posted November 20, 2016 28 minutes ago, Adura said: I couldn't suggest lossy compression. Considering how a simple character voice (uncompressed) already weighs between six and nine MB in my experience, it is quite important for big mods to cut down on that. It's not like you couldn't change the compression quality, anyways. Link to comment https://forums.kleientertainment.com/forums/topic/71854-modder-compression-usage/#findComment-839640 Share on other sites More sharing options...
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