Jump to content

Recommended Posts

Texture and Atlas Packer, combines multiple images into a single .tex and .xml file. By using the application you get the benefit of reduced I/O overhead when loading the mod. Unfortunately it requires Windows and .Net Framework 4.6. I might look into rewriting it for .Net Core which is cross platform in the future.

The things you worry about. I'd be glad if modders start using VORBIS compression on thair soundbanks (default is uncompressed, aka WAV). Soundbanks are usually twice as heavy as they need to be because of this.

That and not ship the "exported" folder with the finished mod. Sure, the steam uploader filters the files out anyways, but the Klei website does not.

8 minutes ago, Mobbstar said:

The things you worry about. I'd be glad if modders start using VORBIS compression on thair soundbanks (default is uncompressed, aka WAV). Soundbanks are usually twice as heavy as they need to be because of this.

That and not ship the "exported" folder with the finished mod. Sure, the steam uploader filters the files out anyways, but the Klei website does not.

I couldn't suggest lossy compression. ;)

28 minutes ago, Adura said:

I couldn't suggest lossy compression. ;)

Considering how a simple character voice (uncompressed) already weighs between six and nine MB in my experience, it is quite important for big mods to cut down on that. It's not like you couldn't change the compression quality, anyways.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...