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Hi everyone.

I'm completely new to modding so to start off with modding i decided to create a tool item, based on how shurikens work in real life, i thought it would be easy and so, for making the mod al ittle fair for the player i thought of making the shurinken a stackable and equipable like the blow_darts, but my problem started with the materials i decided to create them from rocks using flints as catalyst (ignore the process, it just happens in my head), so it started requesting 3 flints and 2 rocks for the creation of 1 shuriken, then i thought that it was a little expensive and reduced the costs to 2 flints and 1 rock but in game it still feels expensive for something that should be useful, so i deciden later to set the materials as 3 flints and 1 rock but it should spawn 5 shurikens, the problem is i don't know how to spawn multiple items from one recipe, please i need some help, thanks in advace

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https://forums.kleientertainment.com/forums/topic/71710-multiple-object-spawn/
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AddRecipe("gears",  {Ingredient("steelwool", 1), Ingredient("transistor", 1), Ingredient("purplegem", 1) }, RECIPETABS.SCIENCE, TECH.SCIENCE_TWO, nil, nil, nil, 2)

(The recipe is just one example)

After "TECH.SCIENCE_TWO," you have nil, nil, nil, 2. 2 Is the amount of item the recipe give you. Just choose the number you want instead :)

11 hours ago, RinShigure said:

O.O

Thanks a lot seriously i'll try it out and let the feedback here

Thanks a lot @Lumina ^-^

It worked, thank you

May i ask what are the other "nil" for?? i feel curiosity

Arguments are: (name, ingredients, tab, level, placer, min_spacing, nounlock, numtogive, builder_tag, atlas, image, testfn)

To see what each does check out the recipe.lua file and search the files for variable references.

11 hours ago, CarlZalph said:

Arguments are: (name, ingredients, tab, level, placer, min_spacing, nounlock, numtogive, builder_tag, atlas, image, testfn)

To see what each does check out the recipe.lua file and search the files for variable references.

@CarlZalph Thanks for the information, i'll check that out

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