Zardexrlz Posted November 14, 2016 Share Posted November 14, 2016 Making some more recipes for the crockpot, it's all working and such, except that when cooking its over the food on the crockpot is invisible. I researched all day and couldn't find anything that worked. Its inventory and even on the ground textures are working, just need to know how to make it appear in the crockpot Thanks for all the help in advance client_log.txt Link to comment https://forums.kleientertainment.com/forums/topic/71679-help-custom-food-invisible-on-crockpot/ Share on other sites More sharing options...
Lumina Posted November 14, 2016 Share Posted November 14, 2016 Mean you have to use spriter for this food, but usually for food it's not too hard since it's just one anim. Link to comment https://forums.kleientertainment.com/forums/topic/71679-help-custom-food-invisible-on-crockpot/#findComment-837420 Share on other sites More sharing options...
Maris Posted November 14, 2016 Share Posted November 14, 2016 Show your food pictures! Link to comment https://forums.kleientertainment.com/forums/topic/71679-help-custom-food-invisible-on-crockpot/#findComment-837653 Share on other sites More sharing options...
Zardexrlz Posted November 15, 2016 Author Share Posted November 15, 2016 (edited) 13 hours ago, Lumina said: Mean you have to use spriter for this food, but usually for food it's not too hard since it's just one anim. It does have the spriter file already, as its a recipe from Shipwreckt, it even shows the recipe when its on the ground. The problem is that it's anim is in the cook_pot_food.zip file, and i found this code: local function ShowProduct(inst) if not inst:HasTag("burnt") then local product = inst.components.stewer.product if IsModCookingProduct(inst.prefab, product) then inst.AnimState:OverrideSymbol("swap_cooked", product, product) else inst.AnimState:OverrideSymbol("swap_cooked", "cook_pot_food", product) end end end then i tried to do the following local portList = --ports from other gamemodes (ex.: shipwreckt recipes) { "surfnturf", } local newList = -- things that already are in the game but aren't recipes (ex.: butter) { "butter", } local function ShowProduct(inst) if not inst:HasTag("burnt") then local product = inst.components.stewer.product local flag = 1 for i,v in ipairs(portList) do if product == v then flag = 2 end end for j,w in ipairs(newList) do -- i'm pretty sure that I can use i,v but just to be sure if product == w then flag = 3 end end if IsModCookingProduct(inst.prefab, product) and flag == 1 then --[[ it is a mod and is not on the cook_pot_food list]] inst.AnimState:OverrideSymbol("swap_cooked", product, product) elseif IsModCookingProduct(inst.prefab, product) and flag == 3 then --[[ it is a mod and is an already existing anim file (butter) ]] *** inst.AnimState:OverrideSymbol("swap_cooked", product, "idle") else inst.AnimState:OverrideSymbol("swap_cooked", "cook_pot_food", product) --[[ its a default DST recipe]] end end end and the stuff from shipwreckt works!! But still no luck with the butter one, any help? EDIT: I tried changing the *** marked line for inst.AnimState:OverrideSymbol("swap_cooked", "cook_pot_food", "surfnturf") and it showed as the surfnturf were in the crockpot, therefore inst.AnimState:OverrideSymbol("swap_cooked", product, "idle") probably has something wrong with the arguments it haves Edited November 15, 2016 by Zardexrlz Link to comment https://forums.kleientertainment.com/forums/topic/71679-help-custom-food-invisible-on-crockpot/#findComment-837690 Share on other sites More sharing options...
Lumina Posted November 15, 2016 Share Posted November 15, 2016 11 hours ago, Zardexrlz said: It does have the spriter file already, as its a recipe from Shipwreckt, it even shows the recipe when its on the ground. The problem is that it's anim is in the cook_pot_food.zip file Yeah, i know, it's why i gave you a topic about the crockpot problem. I'm sorry i totally don't understand your code, i'm pretty sure that the spriter thing is enough if well done, So, sorry, i can't help. Link to comment https://forums.kleientertainment.com/forums/topic/71679-help-custom-food-invisible-on-crockpot/#findComment-837844 Share on other sites More sharing options...
Zardexrlz Posted November 15, 2016 Author Share Posted November 15, 2016 8 hours ago, Lumina said: Yeah, i know, it's why i gave you a topic about the crockpot problem. I'm sorry i totally don't understand your code, i'm pretty sure that the spriter thing is enough if well done, So, sorry, i can't help. Yeah I guess I'll remake the butter anim file so it is inside a path I know how to direct OverrideSymbol function to it. Don't worry, you helped me a lot already Link to comment https://forums.kleientertainment.com/forums/topic/71679-help-custom-food-invisible-on-crockpot/#findComment-838026 Share on other sites More sharing options...
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